AR_Engine_SDK
|
Variables | |
XESequencerInstance = {} | |
function XESequencerInstance AcceptWorld | ( | pWorld | ) |
function XESequencerInstance Apply | ( | ) |
把之前已设置的数据应用到当前实例
function XESequencerInstance__XESequencerInstanceEventDispatcher DoModify | ( | pSeqBaseInstance | , |
pData | |||
) |
function XESequencerInstance__XESequencerInstanceEventDispatcher DoPlayControlStateChanged | ( | strStatusName | ) |
执行播放状态变化响应
strStatusName | string |
function XESequencerInstance GetEventDispatcher | ( | ) |
获取事件分发器
function XESequencerInstance GetNodeManager | ( | ) |
获取节点管理器指针
function XESequencerInstance GetSeqAnimController | ( | ) |
获取动画播放控制器
function XESequencerInstance__XESequencerInstanceEventDispatcher GetSequenceInstance | ( | ) |
XESequencerInstance_XESequencerInstanceEventDispatcher_GetSequenceInstance00
function XESequencerInstance GetSequencerTemplate | ( | ) |
获取对应模板指针
function XESequencerInstance GetWorld | ( | ) |
从节点管理器中取到关联的世界指针
function XESequencerInstance__XESequencerInstanceEventDispatcher IsEventTickable | ( | ) |
XESequencerInstance_XESequencerInstanceEventDispatcher_IsEventTickable00
function XESequencerInstance new | ( | pNodeTl | ) |
function XESequencerInstance Release | ( | ) |
释放资源
function XESequencerInstance ReleaseAllAnimResources | ( | ) |
释放所有BindingActor的动画资源
function XESequencerInstance__XESequencerInstanceEventDispatcher SetTickable | ( | bEnable | ) |
设置脚本事件是否可响应tick
bEnable | boolean |
function XESequencerInstance SetupEventDispatcher | ( | strScriptFile | , |
bEventTickable | |||
) |
需要安装中断实现器才能响应分发效果
strScriptFile | string |
bEventTickable | boolean |
function XESequencerInstance__XESequencerInstanceEventDispatcher SetupHandleScript | ( | strScriptFile | , |
bEventTickable | |||
) |
在一个Lua模板文件中响应播放pause/resume/stop
strScriptFile | string |
bEventTickable | boolean |
function XESequencerInstance Tick | ( | fInterval | ) |
更新实例
fInterval | number 更新间隔 |
function XESequencerInstance VerifyModelActor | ( | pActor | ) |
XESequencerInstance = {} |