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AR_Engine_SDK
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Functions | |
| function XESceneSequenceComponent | new () end |
| function XESceneSequenceComponent | Release () end |
| function XESceneSequenceComponent | Tick (fDel, bForceTick) end |
| function XESceneSequenceComponent | LoadAsset (pPath) end |
| function XESceneSequenceComponent | PendingPlay (bForcePlay) end |
| function XESceneSequenceComponent | Unload () end |
| function XESceneSequenceComponent | ChangeBindingActor (szOldActorName, pNewActor, szSpecificNodeName, szSpecificNodeType, bNodeTypeFuzzyFind) end |
| function XESceneSequenceComponent | GetSequenceInstance () end |
| function XESceneSequenceComponent | GetAssetPath () end |
Variables | |
| XESceneSequenceComponent = {} | |
| function XESceneSequenceComponent ChangeBindingActor | ( | szOldActorName | , |
| pNewActor | , | ||
| szSpecificNodeName | , | ||
| szSpecificNodeType | , | ||
| bNodeTypeFuzzyFind | |||
| ) |
替换过场动画中绑定的Actor
| szOldActorName | string 被替换的旧的Actorname |
| pNewActor | XEActor 新的Actor |
| szSpecificNodeName | string 被替换的Actor节点名称,可为NULL |
| szSpecificNodeType | string 被替换的Actor节点类型 |
| bNodeTypeFuzzyFind | boolean 是否启用模糊查询 |
| function XESceneSequenceComponent GetAssetPath | ( | ) |
获取过场动画资源路径
| function XESceneSequenceComponent GetSequenceInstance | ( | ) |
获取过场动画实例
XESceneSequenceComponent_GetSequenceInstance01
| function XESceneSequenceComponent LoadAsset | ( | pPath | ) |
加载过场动画资源
| pPath | string 过场动画资源路径 |
| function XESceneSequenceComponent new | ( | ) |
XESceneSequenceComponent_new00
| function XESceneSequenceComponent PendingPlay | ( | bForcePlay | ) |
在下一帧播放[避免引擎时间间隔过长]
| bForcePlay | boolean 是否强制播放,不考虑是否开启自动播放、是否在运行时世界 |
| function XESceneSequenceComponent Release | ( | ) |
释放资源
| function XESceneSequenceComponent Tick | ( | fDel | , |
| bForceTick | |||
| ) |
更新当前组件的数据,此函数每帧都会被调用
| fDel | number 每帧更新的时间间隔(ms) |
| bForceTick | boolean 是否强制Tick.如果为true,不管当前组件是否隐藏,都会更新;如果为false,当前组件如果隐藏时不更新。 |
| function XESceneSequenceComponent Unload | ( | ) |
释放过场动画资源
1.8.15