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AR_Engine_SDK
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Variables | |
| XEPrimitiveComponent = {} | |
| function XEPrimitiveComponent Empty | ( | ) |
清空当前组件及其children的所有实例
| function XEPrimitiveComponent EmptyPhysics | ( | ) |
清空当前组件的骨骼物理资源并释放,移除刚体
| function XEPrimitiveComponent GetAngularDamping | ( | ) |
获取刚体角速度阻尼
| function XEPrimitiveComponent GetAngularVelocity | ( | ) |
获取刚体角速度
| function XEPrimitiveComponent GetLinearDamping | ( | ) |
获取刚体线速度阻尼
| function XEPrimitiveComponent GetLinearVelocity | ( | ) |
获取刚体移动速度
| function XEPrimitiveComponent GetMass | ( | ) |
获取刚体质量
| function XEPrimitiveComponent GetPhysicalAssetPath | ( | ) |
获取物理资源路径
| function XEPrimitiveComponent GetRigidType | ( | ) |
获取刚体类型
| function XEPrimitiveComponent GetRigidTypeNameList | ( | ) |
获取刚体类型名称列表
| function XEPrimitiveComponent GetShapeMaterial | ( | shapeMaterial | ) |
XEPrimitiveComponent_GetShapeMaterial00
| shapeMaterial | XShapeMaterial |
| function XEPrimitiveComponent GetShapeMaterial | ( | ) |
XEPrimitiveComponent_GetShapeMaterial01
| function XEPrimitiveComponent IsCCDEnabled | ( | ) |
判断是否启用连续碰撞检测
| function XEPrimitiveComponent IsGravityEnabled | ( | ) |
判断刚体是否启用了重力
| function XEPrimitiveComponent IsLoadedPhysicalRes | ( | ) |
判断是否已经加载了物理资源
| function XEPrimitiveComponent IsSimulatePhysics | ( | ) |
判断是否进行物理模拟
| function XEPrimitiveComponent LoadPhysicalAsset | ( | pPath | ) |
加载物理资源
| pPath | string 资源路径 |
| function XEPrimitiveComponent LoadPhysicalAsset | ( | pPath | , |
| eType | |||
| ) |
XEPrimitiveComponent_LoadPhysicalAsset01
| pPath | string |
| eType | number |
| function XEPrimitiveComponent new | ( | ) |
XEPrimitiveComponent_new00
| function XEPrimitiveComponent Release | ( | ) |
释放资源
| function XEPrimitiveComponent RemovePhysicalAsset | ( | ) |
移除物理资源
| function XEPrimitiveComponent SetAngularDamping | ( | fAngularDamping | ) |
获取刚体角速度阻尼
| fAngularDamping | number |
| function XEPrimitiveComponent SetAngularVelocity | ( | vVelocity | ) |
设置刚体角速度
| vVelocity | XVECTOR3 |
| function XEPrimitiveComponent SetDeleted | ( | bDelete | ) |
设置删除状态
| bDelete | boolean |
| function XEPrimitiveComponent SetGravityEnabled | ( | bSet | ) |
设置刚体是否启用重力
| bSet | boolean |
| function XEPrimitiveComponent SetLinearDamping | ( | fLinearDamping | ) |
设置刚体线速度阻尼
| fLinearDamping | number |
| function XEPrimitiveComponent SetLinearVelocity | ( | vVelocity | ) |
设置刚体移动速度
| vVelocity | XVECTOR3 |
| function XEPrimitiveComponent SetMass | ( | f | ) |
设置刚体质量
| f | number |
| function XEPrimitiveComponent SetPhysicalAssetPath | ( | szPath | ) |
设置物理资源路径
| szPath | string 物理资源路径 |
| function XEPrimitiveComponent SetRigidCCDEnabled | ( | bSet | ) |
设置是否启用连续碰撞检测
| bSet | boolean |
| function XEPrimitiveComponent SetRigidType | ( | nSel | ) |
设置刚体类型
| nSel | number |
| function XEPrimitiveComponent SetShapeMaterial | ( | shapeMaterial | ) |
XEPrimitiveComponent_SetShapeMaterial00
| shapeMaterial | XShapeMaterial |
| function XEPrimitiveComponent SetSimulatePhysics | ( | bSimulate | ) |
设置是否进行物理模拟
| bSimulate | boolean |
| XEPrimitiveComponent = {} |
1.8.15