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function XEAnimatableModelComponent__AnimLayerData | new () end |
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function XEAnimatableModelComponent__ModelAnimController | new (pModelComponent) end |
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function XEAnimatableModelComponent__ModelAnimController | Tick (fInterval) end |
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function XEAnimatableModelComponent__ModelAnimController | GetTimeLength () end |
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function XEAnimatableModelComponent__ModelAnimController | SetTime (nTime) end |
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function XEAnimatableModelComponent__ModelAnimController | GetPrimitiveAnimController () end |
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function XEAnimatableModelComponent__ModelAnimController | AssignCustomPrimitiveAnimController (pPlayer) end |
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function XEAnimatableModelComponent__ModelAnimController | GetCustomPrimitiveAnimController () end |
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function XEAnimatableModelComponent__ModelAnimController | SetAnimEndTime (fEndTime) end |
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function XEAnimatableModelComponent__ModelAnimController | GetSequenceDuration (pSeqName) end |
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function XEAnimatableModelComponent__ModelAnimController | GetBlendSequenceDuration (pBlendLayerName, pSeqName) end |
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function XEAnimatableModelComponent__ModelAnimController | ActiveAllLayers () end |
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function XEAnimatableModelComponent__ModelAnimController | DeactiveAllLayers () end |
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function XEAnimatableModelComponent__ModelAnimController | SetAnimatableModelComponent (pCmp) end |
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function XEAnimatableModelComponent__ModelAnimController | GetAnimatableModelComponent () end |
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function XEAnimatableModelComponent__ModelAnimController | Play () end |
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function XEAnimatableModelComponent__ModelAnimController | Resume () end |
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function XEAnimatableModelComponent__ModelAnimController | Stop () end |
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function XEAnimatableModelComponent__ModelAnimController | Pause () end |
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function XEAnimatableModelComponent | LoadAsset (pPath) end |
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function XEAnimatableModelComponent | Release () end |
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function XEAnimatableModelComponent | Empty () end |
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function XEAnimatableModelComponent | Tick (fDel, bForceTick) end |
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function XEAnimatableModelComponent | Render (pViewport) end |
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function XEAnimatableModelComponent | AssignAnimationController () end |
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function XEAnimatableModelComponent | GetAnimController () end |
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function XEAnimatableModelComponent | GetExplicitAnimationController () end |
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function XEAnimatableModelComponent | GetCurPlayAnimation () end |
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function XEAnimatableModelComponent | AddAnimSequence (pPath, bActive, bPlay, bExclusively, bIsMontageAsset) end |
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function XEAnimatableModelComponent | AddAnimBlendSequence (pLayerName, pPath, fStartTime, fEndTime, eBlendType, bActive, bPlay, bExclusively) end |
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function XEAnimatableModelComponent | SetAnimBlendTime (pLayerName, pPath, fStartTime, fEndTime) end |
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function XEAnimatableModelComponent | AddLayer (pLayerName, bActive, bPlay, bExclusively) end |
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function XEAnimatableModelComponent | RemoveAllAnimSequence () end |
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function XEAnimatableModelComponent | ActiveLayer (pLayerName, bPlay, bExclusively) end |
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function XEAnimatableModelComponent | ActiveAllLayers (bPlay) end |
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function XEAnimatableModelComponent | DeacitveLayer (pLayerName) end |
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function XEAnimatableModelComponent | DeacitveAllLayers () end |
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function XEAnimatableModelComponent | HasActiveLayer () end |
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function XEAnimatableModelComponent | HasLayer (pLayerName) end |
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function XEAnimatableModelComponent | GetFirstActiveLayerName () end |
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function XEAnimatableModelComponent | GetAnimLayerData (pLayerName) end |
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function XEAnimatableModelComponent | GetAnimLayerData (nLayerIndex) end |
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function XEAnimatableModelComponent | GetAnimLayerArray () end |
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function XEAnimatableModelComponent | SetUsedAsPlayer (bUsedAsPlayer) end |
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function XEAnimatableModelComponent | IsUsedAsPlayer () end |
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function XEAnimatableModelComponent | SetCucolorisColor (color) end |
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function XEAnimatableModelComponent | GetCucolorisColor () end |
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function XEAnimatableModelComponent | LoadPhysicalAsset (pPath) end |
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function XEAnimatableModelComponent | LoadPhysicalAsset (pPath, eType) end |
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function XEAnimatableModelComponent | RemovePhysicalAsset () end |
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function XEAnimatableModelComponent | SetRenderBodyShapeDebug (bRender) end |
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function XEAnimatableModelComponent | IsRenderBodyShapeDebug () end |
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function XEAnimatableModelComponent | BuildPhysicsSkeletalRootInstance () end |
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function XEAnimatableModelComponent | DestroyPhysicsSkeletalRootInstance () end |
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function XEAnimatableModelComponent | SetIXSkeletalPhysicsInstance (pIns) end |
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function XEAnimatableModelComponent | GetIXSkeletalPhysicsInstance () end |
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function XEAnimatableModelComponent | GetPhysicsSkeletalRootInstance () end |
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function XEAnimatableModelComponent | CreateSkeletalPhysicsInstance () end |
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function XEAnimatableModelComponent | IsInnerPrimitiveAnimController () end |
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function XEAnimatableModelComponent | MarkAsInnerPrimitiveAnimController (bMark) end |
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