AR_Engine_SDK
|
Functions | |
function XEDummyActor__XEAttachRender | new () end |
function XEDummyActor__XEAttachRender | Render (pViewport) end |
function XEDummyActor__XEAttachRender | Tick (fDel) end |
function XEDummyActor__XEAttachRender | SetActived (bActived) end |
function XEDummyActor__XEAttachRender | IsActived () end |
function XEDummyActor | Tick (fDel, bForceTick) end |
function XEDummyActor | SetParam (pParam) end |
function XEDummyActor | Initialize (pWorld) end |
function XEDummyActor | Release () end |
function XEDummyActor | RayPick (hr) end |
function XEDummyActor | Attach (pRender) end |
function XEDummyActor | Dettach (pRender) end |
function XEDummyActor | DettachAll () end |
Variables | |
XEDummyActor = {} | |
XEDummyActor__XEAttachRender = {} | |
XEDummyActor | XEAttachRender = XEDummyActor__XEAttachRender |
function XEDummyActor Attach | ( | pRender | ) |
添加附加渲染对象
pRender | XEDummyActor::XEAttachRender 要添加的渲染对象指针. |
function XEDummyActor Dettach | ( | pRender | ) |
移除附加渲染对象
pRender | XEDummyActor::XEAttachRender 要移除的渲染对象指针. |
function XEDummyActor DettachAll | ( | ) |
移除全部附加的渲染对象
function XEDummyActor Initialize | ( | pWorld | ) |
function XEDummyActor__XEAttachRender IsActived | ( | ) |
获取激活状态
function XEDummyActor__XEAttachRender new | ( | ) |
XEDummyActor_XEAttachRender_new00
XEDummyActor_new00
function XEDummyActor RayPick | ( | hr | ) |
function XEDummyActor Release | ( | ) |
释放当前 XEActor 的根组件资源和扩展参数列表对象,与初始化的 Initialize 函数成对出现
function XEDummyActor__XEAttachRender Render | ( | pViewport | ) |
function XEDummyActor__XEAttachRender SetActived | ( | bActived | ) |
设置激活状态
bActived | boolean |
function XEDummyActor SetParam | ( | pParam | ) |
设置Render回调函数参数
pParam | userdata 回调函数参数 |
function XEDummyActor__XEAttachRender Tick | ( | fDel | ) |
更新当前对象
fDel | number 每帧更新的时间间隔 |
function XEDummyActor Tick | ( | fDel | , |
bForceTick | |||
) |
更新当前对象
fDel | number 每帧更新的时间间隔 |
bForceTick | boolean |
XEDummyActor XEAttachRender = XEDummyActor__XEAttachRender |
XEDummyActor = {} |