AR_Engine_SDK
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Functions | |
function XECameraActor | new () end |
function XECameraActor | RestoreActiveCameraInViewport (pViewportWithWorld) end |
function XECameraActor | GetOneActiveCamera (pWorld) end |
function XECameraActor | Initialize (pWorld) end |
function XECameraActor | MarkAsActiveCamera () end |
function XECameraActor | ApplyAsSystemCamera () end |
function XECameraActor | RenderDummyShape (pViewport) end |
function XECameraActor | Release () end |
function XECameraActor | RenderDrawDebug (pViewport) end |
function XECameraActor | Tick (fDel, bForceTick) end |
Variables | |
XECameraActor = {} | |
function XECameraActor ApplyAsSystemCamera | ( | ) |
把当前相机应用到系统/场景相机(绑定到当前世界视口上)
function XECameraActor GetOneActiveCamera | ( | pWorld | ) |
function XECameraActor Initialize | ( | pWorld | ) |
初始化根组件 m_pRootComponent,以及Debug shape和color
pWorld | XEWorld 表示当前Actor所处的世界对象指针. |
function XECameraActor MarkAsActiveCamera | ( | ) |
激活当前相机Actor(在场景中起作用)
function XECameraActor new | ( | ) |
XECameraActor_new00
function XECameraActor Release | ( | ) |
释放当前 XEActor 的根组件资源和扩展参数列表对象,以及3D纹理对象,与初始化的 Initialize 函数成对出现
function XECameraActor RenderDrawDebug | ( | pViewport | ) |
function XECameraActor RenderDummyShape | ( | pViewport | ) |
function XECameraActor RestoreActiveCameraInViewport | ( | pViewportWithWorld | ) |
function XECameraActor Tick | ( | fDel | , |
bForceTick | |||
) |
同XEActor::Tick(xfloat32 fDel, xbool bForceTick = xtrue)
fDel | number |
bForceTick | boolean |
XECameraActor = {} |