| AR_Engine_SDK
    | 

| Functions | |
| function XEBone | new () end | 
| function XEBone | SetBone (pBone) end | 
| function XEBone | GetBone () end | 
| function XEBone | CreateSocket (pFromOccupidSocketName, bAddToBoneNode) end | 
| function XEBone | BuildDummySocket () end | 
| function XEBone | InitBoneCollider () end | 
| function XEBone | BuildBoneCollider () end | 
| function XEBone | RemoveBoneCollider () end | 
| function XEBone | RemoveSocket (pSocket) end | 
| function XEBone | GetBoneIndex () end | 
| function XEBone | GetXESkeleton () end | 
| function XEBone | RemoveBody (pBody) end | 
| Variables | |
| XEBone = {} | |
| function XEBone BuildBoneCollider | ( | ) | 
XEBone_BuildBoneCollider00
| function XEBone BuildDummySocket | ( | ) | 
为“虚拟骨头节点(节点名称带有dummy字符串)”创建一个插槽
| function XEBone CreateSocket | ( | pFromOccupidSocketName | , | 
| bAddToBoneNode | |||
| ) | 
创建插槽
| pFromOccupidSocketName | string 已经被占用的插槽节点名称,如果不为空,使用此名称;否则,创建一个新插槽名称 | 
| bAddToBoneNode | boolean 是否添加到该骨头节点下。注意,如果不添加到该骨头节点下,请保证正确管理了该插槽节点 | 
| function XEBone GetBoneIndex | ( | ) | 
获取当前骨头索引
| function XEBone GetXESkeleton | ( | ) | 
获取当前骨头对应的骨架指针
| function XEBone InitBoneCollider | ( | ) | 
XEBone_InitBoneCollider00
| function XEBone RemoveBody | ( | pBody | ) | 
| function XEBone RemoveBoneCollider | ( | ) | 
XEBone_RemoveBoneCollider00
| function XEBone RemoveSocket | ( | pSocket | ) | 
| XEBone = {} | 
 1.8.15
 1.8.15