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AR_Engine_SDK
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Functions | |
| function XEBone | new () end |
| function XEBone | SetBone (pBone) end |
| function XEBone | GetBone () end |
| function XEBone | CreateSocket (pFromOccupidSocketName, bAddToBoneNode) end |
| function XEBone | BuildDummySocket () end |
| function XEBone | InitBoneCollider () end |
| function XEBone | BuildBoneCollider () end |
| function XEBone | RemoveBoneCollider () end |
| function XEBone | RemoveSocket (pSocket) end |
| function XEBone | GetBoneIndex () end |
| function XEBone | GetXESkeleton () end |
| function XEBone | RemoveBody (pBody) end |
Variables | |
| XEBone = {} | |
| function XEBone BuildBoneCollider | ( | ) |
XEBone_BuildBoneCollider00
| function XEBone BuildDummySocket | ( | ) |
为“虚拟骨头节点(节点名称带有dummy字符串)”创建一个插槽
| function XEBone CreateSocket | ( | pFromOccupidSocketName | , |
| bAddToBoneNode | |||
| ) |
创建插槽
| pFromOccupidSocketName | string 已经被占用的插槽节点名称,如果不为空,使用此名称;否则,创建一个新插槽名称 |
| bAddToBoneNode | boolean 是否添加到该骨头节点下。注意,如果不添加到该骨头节点下,请保证正确管理了该插槽节点 |
| function XEBone GetBoneIndex | ( | ) |
获取当前骨头索引
| function XEBone GetXESkeleton | ( | ) |
获取当前骨头对应的骨架指针
| function XEBone InitBoneCollider | ( | ) |
XEBone_InitBoneCollider00
| function XEBone RemoveBody | ( | pBody | ) |
| function XEBone RemoveBoneCollider | ( | ) |
XEBone_RemoveBoneCollider00
| function XEBone RemoveSocket | ( | pSocket | ) |
| XEBone = {} |
1.8.15