|
AR_Engine_SDK
|

Functions | |
| function XEAudioComponent | new () end |
| function XEAudioComponent | Empty () end |
| function XEAudioComponent | Release () end |
| function XEAudioComponent | Render (pViewport) end |
| function XEAudioComponent | Tick (fDel, bForceTick) end |
| function XEAudioComponent | LoadAsset (pPath) end |
| function XEAudioComponent | GetAssetPath () end |
| function XEAudioComponent | Play () end |
| function XEAudioComponent | Pause () end |
| function XEAudioComponent | Resume () end |
| function XEAudioComponent | Stop () end |
| function XEAudioComponent | GetAudioSource () end |
Variables | |
| XEAudioComponent = {} | |
| function XEAudioComponent Empty | ( | ) |
清空当前组件
| function XEAudioComponent GetAssetPath | ( | ) |
获取声音资源路径
| function XEAudioComponent GetAudioSource | ( | ) |
XEAudioComponent_GetAudioSource00
| function XEAudioComponent LoadAsset | ( | pPath | ) |
加载一个声音资源
| pPath | string 声音资源路径 |
| function XEAudioComponent new | ( | ) |
XEAudioComponent_new00
| function XEAudioComponent Pause | ( | ) |
暂停
| function XEAudioComponent Play | ( | ) |
播放
| function XEAudioComponent Release | ( | ) |
释放资源
| function XEAudioComponent Render | ( | pViewport | ) |
| function XEAudioComponent Resume | ( | ) |
恢复
| function XEAudioComponent Stop | ( | ) |
停止
| function XEAudioComponent Tick | ( | fDel | , |
| bForceTick | |||
| ) |
更新当前组件的数据,此函数每帧都会被调用
| fDel | number 每帧更新的时间间隔(ms) |
| bForceTick | boolean 是否强制Tick.如果为true,不管当前组件是否隐藏,都会更新;如果为false,当前组件如果隐藏时不更新。 |
| XEAudioComponent = {} |
1.8.15