AR_Engine_SDK
|
Functions | |
function XEAudioComponent | new () end |
function XEAudioComponent | Empty () end |
function XEAudioComponent | Release () end |
function XEAudioComponent | Render (pViewport) end |
function XEAudioComponent | Tick (fDel, bForceTick) end |
function XEAudioComponent | LoadAsset (pPath) end |
function XEAudioComponent | GetAssetPath () end |
function XEAudioComponent | Play () end |
function XEAudioComponent | Pause () end |
function XEAudioComponent | Resume () end |
function XEAudioComponent | Stop () end |
function XEAudioComponent | GetAudioSource () end |
Variables | |
XEAudioComponent = {} | |
function XEAudioComponent Empty | ( | ) |
清空当前组件
function XEAudioComponent GetAssetPath | ( | ) |
获取声音资源路径
function XEAudioComponent GetAudioSource | ( | ) |
XEAudioComponent_GetAudioSource00
function XEAudioComponent LoadAsset | ( | pPath | ) |
加载一个声音资源
pPath | string 声音资源路径 |
function XEAudioComponent new | ( | ) |
XEAudioComponent_new00
function XEAudioComponent Pause | ( | ) |
暂停
function XEAudioComponent Play | ( | ) |
播放
function XEAudioComponent Release | ( | ) |
释放资源
function XEAudioComponent Render | ( | pViewport | ) |
function XEAudioComponent Resume | ( | ) |
恢复
function XEAudioComponent Stop | ( | ) |
停止
function XEAudioComponent Tick | ( | fDel | , |
bForceTick | |||
) |
更新当前组件的数据,此函数每帧都会被调用
fDel | number 每帧更新的时间间隔(ms) |
bForceTick | boolean 是否强制Tick.如果为true,不管当前组件是否隐藏,都会更新;如果为false,当前组件如果隐藏时不更新。 |
XEAudioComponent = {} |