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function XEActorComponent | new () end |
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function XEActorComponent | GetTypeName () end |
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function XEActorComponent | Release () end |
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function XEActorComponent | Empty () end |
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function XEActorComponent | PreTick (fDelMs) end |
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function XEActorComponent | Tick (fDelMs, bForceTick) end |
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function XEActorComponent | PostTick (fDelMs) end |
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function XEActorComponent | PresentPhysics (fDelMs) end |
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function XEActorComponent | Render (pViewport) end |
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function XEActorComponent | AttachToComponent (pParent) end |
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function XEActorComponent | DetachFromParent () end |
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function XEActorComponent | Initialize (pActor) end |
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function XEActorComponent | GetCusAABB (pfRadius) end |
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function XEActorComponent | RayPick (hr) end |
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function XEActorComponent | RayPick (hr, viewport, vScreenPoint) end |
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function XEActorComponent | UpdateForSerialize () end |
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function XEActorComponent | SetDeleted (bDelete) end |
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function XEActorComponent | OnSocketTick (pBindSocketIns, matWorld) end |
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function XEActorComponent | OnSocketRender (pBindSocketIns) end |
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function XEActorComponent | SetHidden (bHide) end |
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function XEActorComponent | AddToSubview (pSubviewName, bRenderOnlyInSubview, bResetupSubview) end |
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function XEActorComponent | RemoveFromSubview (bResetupSubview, pSubviewName) end |
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function XEActorComponent | IsInSubview (pSubviewName) end |
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function XEActorComponent | GetSubviewEdgeLength (pViewport) end |
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function XEActorComponent | GetRenderPrimitive () end |
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function XEActorComponent | MergeToWorldTransform (mat) end |
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function XEActorComponent | ApplyWorldTransform (mat) end |
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function XEActorComponent | GetRawWorldTransform () end |
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function XEActorComponent | GetAttachParentComponent () end |
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function XEActorComponent | GetAllChildComponents (container) end |
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function XEActorComponent | GetAllChildComponents () end |
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function XEActorComponent | GetChildComponents () end |
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function XEActorComponent | HasChildComponent () end |
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function XEActorComponent | AddChildComponent (pChild) end |
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function XEActorComponent | RemoveChildComponent (pChild) end |
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function XEActorComponent | SetActorOwner (pActor) end |
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function XEActorComponent | GetActorOwner () end |
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function XEActorComponent | ReleaseActorOwner () end |
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function XEActorComponent | IsTransformMergeMode () end |
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function XEActorComponent | GetTransform () end |
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function XEActorComponent | GetWorldOwner (bStandaloneOwnerWorldAsWell) end |
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function XEActorComponent | SetWorldOwner (pWorld) end |
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function XEActorComponent | GetForwardVector () end |
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function XEActorComponent | GetUpVector () end |
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function XEActorComponent | GetRightVector () end |
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function XEActorComponent | SetForwardDirAndUp (vForwardDir, vUp) end |
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function XEActorComponent | SetPositionAndForwardDirUp (vPosition, vForwardDir, vUp) end |
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function XEActorComponent | RotateX (fDeltaRadian) end |
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function XEActorComponent | RotateY (fDeltaRadian) end |
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function XEActorComponent | RotateZ (fDeltaRadian) end |
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function XEActorComponent | RotateAxis (vRotateAxis, fDeltaRadian) end |
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function XEActorComponent | DeltaLocalMove (deltaMovement) end |
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function XEActorComponent | DeltaLocalRotation (deltaRotateEuler) end |
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function XEActorComponent | DeltaLocalScale (deltaScale) end |
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function XEActorComponent | GetLocation () end |
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function XEActorComponent | GetQuat () end |
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function XEActorComponent | GetScale () end |
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function XEActorComponent | GetIndex () end |
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function XEActorComponent | IsDeleted () end |
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function XEActorComponent | IsModified () end |
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function XEActorComponent | IsHidden () end |
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function XEActorComponent | SetModified (bModified) end |
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function XEActorComponent | GetWorldLocation () end |
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function XEActorComponent | GetWorldRotation () end |
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function XEActorComponent | GetWorldScale () end |
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function XEActorComponent | GetWorldTransform () end |
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function XEActorComponent | LocalToWorld (position) end |
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function XEActorComponent | LocalToWorld (vector) end |
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function XEActorComponent | WorldToLocal (position) end |
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function XEActorComponent | WorldToLocal (vector) end |
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function XEActorComponent | MoveComponent (vNewWorldLocation, qNewWorldQuaternion) end |
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function XEActorComponent | ScaleComponent (vNewScale) end |
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function XEActorComponent | UpdateWorldTransformCommon () end |
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function XEActorComponent | GetDistanceToCamera (pWorld) end |
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