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| function XEAbilitySystemComponent__AbilityWrapper | new () end |
| | @type XEGameplayAbilitySpecHandle 索引 More...
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| function XEAbilitySystemComponent | Tick (fDelMs, bForceTick) end |
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| function XEAbilitySystemComponent | Render (pViewport) end |
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| function XEAbilitySystemComponent | Empty () end |
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| function XEAbilitySystemComponent | Release () end |
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| function XEAbilitySystemComponent | InitAbilityActorInfo (InOwnerActor, InAvatarActor) end |
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| function XEAbilitySystemComponent | GetShouldTick () end |
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| function XEAbilitySystemComponent | SetProjectileOnHit (hit) end |
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| function XEAbilitySystemComponent | SetCollisionCheck (check) end |
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| function XEAbilitySystemComponent | SetPositionCollisionCheck (check) end |
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| function XEAbilitySystemComponent | AddGameplayAbility (abilityFile) end |
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| function XEAbilitySystemComponent | ActivateAbility (AbilityToActivate) end |
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| function XEAbilitySystemComponent | UpdateGameplayAbility (idx, ability) end |
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| function XEAbilitySystemComponent | GiveAbility (AbilitySpec) end |
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| function XEAbilitySystemComponent | GiveAbilityAndActivateOnce (AbilitySpec) end |
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| function XEAbilitySystemComponent | ClearAllAbilities () end |
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| function XEAbilitySystemComponent | ClearAbility (Handle) end |
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| function XEAbilitySystemComponent | CancelAbility (Ability) end |
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| function XEAbilitySystemComponent | CancelAbilityHandle (AbilityHandle) end |
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| function XEAbilitySystemComponent | CancelAbilities (WithTags, WithoutTags, Ignore) end |
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| function XEAbilitySystemComponent | CancelAllAbilities (Ignore) end |
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| function XEAbilitySystemComponent | SetRemoveAbilityOnEnd (AbilitySpecHandle) end |
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| function XEAbilitySystemComponent | GetActivatableGameplayAbilitySpecsByAllMatchingTags (GameplayTagContainer, MatchingGameplayAbilities, bOnlyAbilitiesThatSatisfyTagRequirements) end |
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| function XEAbilitySystemComponent | TryActivateAbilitiesByTag (GameplayTagContainer, bAllowRemoteActivation) end |
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| function XEAbilitySystemComponent | TryActivateAbility (AbilityToActivate, bAllowRemoteActivation) end |
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| function XEAbilitySystemComponent | TriggerAbilityFromGameplayEvent (AbilityToTrigger, ActorInfo, Tag, Payload, Component) end |
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| function XEAbilitySystemComponent | FindAbilitySpecFromHandle (Handle) end |
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| function XEAbilitySystemComponent | FindAbilitySpecFromGEHandle (Handle) end |
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| function XEAbilitySystemComponent | GetActivatableAbilities () end |
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| function XEAbilitySystemComponent | GetActiveAbilityHandles () end |
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| function XEAbilitySystemComponent | GetActiveAbilityHandle (idx) end |
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| function XEAbilitySystemComponent | SetAvatarActor (InAvatarActor) end |
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| function XEAbilitySystemComponent | GetAvatarActor () end |
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| function XEAbilitySystemComponent | ClearActorInfo () end |
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| function XEAbilitySystemComponent | SetAbilityTargetPos (idx, targetIndx, pos) end |
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| function XEAbilitySystemComponent | SetAbilityTargetActorName (idx, targetIndx, name) end |
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| function XEAbilitySystemComponent | SetAbilityTargetSocketName (idx, targetIndx, name) end |
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