AR_Engine_SDK
|
Functions | |
function xes__Scene | CreateScene (mSceneID) |
function xes__Scene | IsActorInTheBackOfCamera (p_director, pActor) |
function xes__Scene | IsActorInScreen (p_director, pActor) |
function xes__Scene | GetActorScreenFrame (m_pDirector, pActor) |
function xes__Scene | GetActorScreenFrameWithSkeleton (m_pDirector, pActor) |
function xes__Scene | GetActorScreenFrameWithSkeleton (m_pDirector, pActor, fixScale) |
function xes__Scene | GetActorDetectScreenPosition (m_pDirector, pActor) |
function xes__Scene | GetSceneID () |
function xes__Scene | GetWorld () |
function xes__Scene | Create2DPhysicalScene (szSceneName) |
function xes__Scene | Create2DPhysicalScene (szSceneName, vGravity) |
function xes__Scene | onStart () |
onStart 生命周期回调方法 需要复写 More... | |
function xes__Scene | onResume () |
onResume 生命周期回调方法 需要复写 More... | |
function xes__Scene | onPause () |
onPause 生命周期回调方法 需要复写 More... | |
function xes__Scene | onEnd () |
onEnd 生命周期回调方法 需要复写 More... | |
function xes__Scene | onTick (tickTime) |
onTick 每一帧渲染前的回调 More... | |
Variables | |
xes__Scene = {} | |
xe | Scene = xes__Scene |
function xes__Scene Create2DPhysicalScene | ( | szSceneName | ) |
function xes__Scene Create2DPhysicalScene | ( | szSceneName | , |
vGravity | |||
) |
function xes__Scene CreateScene | ( | mSceneID | ) |
function xes__Scene GetActorDetectScreenPosition | ( | m_pDirector | , |
pActor | |||
) |
xes_Scene_GetActorDetectScreenPosition00
m_pDirector | xes__Director |
pActor | XEActor |
function xes__Scene GetActorScreenFrame | ( | m_pDirector | , |
pActor | |||
) |
function xes__Scene GetActorScreenFrameWithSkeleton | ( | m_pDirector | , |
pActor | |||
) |
xes_Scene_GetActorScreenFrameWithSkeleton00
m_pDirector | xes__Director |
pActor | XEActor |
function xes__Scene GetActorScreenFrameWithSkeleton | ( | m_pDirector | , |
pActor | , | ||
fixScale | |||
) |
xes_Scene_GetActorScreenFrameWithSkeleton01
m_pDirector | xes__Director |
pActor | XEActor |
fixScale | number |
function xes__Scene GetSceneID | ( | ) |
获取场景ID
function xes__Scene GetWorld | ( | ) |
获取世界实例
function xes__Scene IsActorInScreen | ( | p_director | , |
pActor | |||
) |
function xes__Scene IsActorInTheBackOfCamera | ( | p_director | , |
pActor | |||
) |
xes_Scene_IsActorInTheBackOfCamera00
p_director | xes__Director |
pActor | XEActor |
function xes__Scene onEnd | ( | ) |
onEnd 生命周期回调方法 需要复写
function xes__Scene onPause | ( | ) |
onPause 生命周期回调方法 需要复写
function xes__Scene onResume | ( | ) |
onResume 生命周期回调方法 需要复写
function xes__Scene onStart | ( | ) |
onStart 生命周期回调方法 需要复写
function xes__Scene onTick | ( | tickTime | ) |
onTick 每一帧渲染前的回调
xe Scene = xes__Scene |
xes__Scene = {} |