AR_Engine_SDK
|
#include <XTexture.h>
#include <XTexture.h>
函数 | |
function IXTextureManager | CreateTexture2D (strFileName, nWidth, nHeight, eFormat, nMipmapLevels, bDynamic) end |
function IXTextureManager | CreateTextureCube (strFileName, nEdgeLength, eFormat, nMipmapLevels, bDynamic) end |
function IXTextureManager | CreateRenderTarget (strRTName, nWidth, nHeight, eFmt, bCPUCanRead) end |
function IXTextureManager | LoadTexture (strFileName, nLoadFlag) end |
function IXTextureManager | LoadTexture2D (strFileName, nLoadFlag) end |
function IXTextureManager | LoadTextureCube (strFileName, nLoadFlag) end |
变量 | |
IXTextureManager = {} | |
function IXTextureManager CreateRenderTarget | ( | strRTName | , |
nWidth | , | ||
nHeight | , | ||
eFmt | , | ||
bCPUCanRead | |||
) |
IXTextureManager_CreateRenderTarget00
strRTName | string |
nWidth | number |
nHeight | number |
eFmt | XTexFormat |
bCPUCanRead | boolean |
function IXTextureManager CreateTexture2D | ( | strFileName | , |
nWidth | , | ||
nHeight | , | ||
eFormat | , | ||
nMipmapLevels | , | ||
bDynamic | |||
) |
IXTextureManager_CreateTexture2D00
strFileName | string |
nWidth | number |
nHeight | number |
eFormat | XTexFormat |
nMipmapLevels | number |
bDynamic | boolean |
function IXTextureManager CreateTextureCube | ( | strFileName | , |
nEdgeLength | , | ||
eFormat | , | ||
nMipmapLevels | , | ||
bDynamic | |||
) |
IXTextureManager_CreateTextureCube00
strFileName | string |
nEdgeLength | number |
eFormat | XTexFormat |
nMipmapLevels | number |
bDynamic | boolean |
function IXTextureManager LoadTexture | ( | strFileName | , |
nLoadFlag | |||
) |
function IXTextureManager LoadTexture2D | ( | strFileName | , |
nLoadFlag | |||
) |
function IXTextureManager LoadTextureCube | ( | strFileName | , |
nLoadFlag | |||
) |
IXTextureManager = {} |