AR_Engine_SDK
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变量
XETriggerUtil.lua 文件参考

#include <XETriggerUtil.h>

XETriggerData 的协作图:
Collaboration graph

变量

 XETriggerData = {}
 
XETriggerData nTriggerState = 0
 @type number @readonly The state when event is executing, eg. overlap begin/stay/end.
 
XETriggerData eEventType = 0
 @type number @readonly specific event type
 
XETriggerData eventData = {}
 @type XEVariant @readonly the data that event needs.
 
XETriggerData strSender = ''
 @type string @readonly sender actor name, may be empty according to specific event.
 
XETriggerData strExecutable = ''
 @type string @readonly executor actor name, may be empty according to specific event.
 
XETriggerData fDelayTime = 0
 @type number @readonly delay time in ms.
 
XETriggerData bFirstExec = false
 @type boolean @readonly
 
XETriggerData bTriggerRepeat = false
 @type boolean @readonly can repeat trigger or not.
 
XETriggerData nAddIndex = 0
 @type number @readonly
 
 Triger_None = 0
 
 Triger_Overlap_Begin = 0
 
 Trigger_Overlap_Stay = 0
 
 Trigger_Overlap_End = 0
 
 TriggerOverlapCheck_AABB = 0
 
 TriggerOverlapCheck_Pos = 0
 

变量说明

◆ bFirstExec

XETriggerData bFirstExec = false

@type boolean @readonly

◆ bTriggerRepeat

XETriggerData bTriggerRepeat = false

@type boolean @readonly can repeat trigger or not.

◆ eEventType

XETriggerData eEventType = 0

@type number @readonly specific event type

◆ eventData

XETriggerData eventData = {}

@type XEVariant @readonly the data that event needs.

◆ fDelayTime

XETriggerData fDelayTime = 0

@type number @readonly delay time in ms.

◆ nAddIndex

XETriggerData nAddIndex = 0

@type number @readonly

◆ nTriggerState

XETriggerData nTriggerState = 0

@type number @readonly The state when event is executing, eg. overlap begin/stay/end.

◆ strExecutable

XETriggerData strExecutable = ''

@type string @readonly executor actor name, may be empty according to specific event.

◆ strSender

XETriggerData strSender = ''

@type string @readonly sender actor name, may be empty according to specific event.

◆ Triger_None

Triger_None = 0

◆ Triger_Overlap_Begin

Triger_Overlap_Begin = 0

◆ Trigger_Overlap_End

Trigger_Overlap_End = 0

◆ Trigger_Overlap_Stay

Trigger_Overlap_Stay = 0

◆ TriggerOverlapCheck_AABB

TriggerOverlapCheck_AABB = 0

◆ TriggerOverlapCheck_Pos

TriggerOverlapCheck_Pos = 0

◆ XETriggerData