AR_Engine_SDK
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#include <XETriggerUtil.h>
变量 | |
XETriggerData = {} | |
XETriggerData | nTriggerState = 0 |
@type number @readonly The state when event is executing, eg. overlap begin/stay/end. | |
XETriggerData | eEventType = 0 |
@type number @readonly specific event type | |
XETriggerData | eventData = {} |
@type XEVariant @readonly the data that event needs. | |
XETriggerData | strSender = '' |
@type string @readonly sender actor name, may be empty according to specific event. | |
XETriggerData | strExecutable = '' |
@type string @readonly executor actor name, may be empty according to specific event. | |
XETriggerData | fDelayTime = 0 |
@type number @readonly delay time in ms. | |
XETriggerData | bFirstExec = false |
@type boolean @readonly | |
XETriggerData | bTriggerRepeat = false |
@type boolean @readonly can repeat trigger or not. | |
XETriggerData | nAddIndex = 0 |
@type number @readonly | |
Triger_None = 0 | |
Triger_Overlap_Begin = 0 | |
Trigger_Overlap_Stay = 0 | |
Trigger_Overlap_End = 0 | |
TriggerOverlapCheck_AABB = 0 | |
TriggerOverlapCheck_Pos = 0 | |
XETriggerData bFirstExec = false |
@type boolean @readonly
XETriggerData bTriggerRepeat = false |
@type boolean @readonly can repeat trigger or not.
XETriggerData eEventType = 0 |
@type number @readonly specific event type
XETriggerData eventData = {} |
@type XEVariant @readonly the data that event needs.
XETriggerData fDelayTime = 0 |
@type number @readonly delay time in ms.
XETriggerData nAddIndex = 0 |
@type number @readonly
XETriggerData nTriggerState = 0 |
@type number @readonly The state when event is executing, eg. overlap begin/stay/end.
XETriggerData strExecutable = '' |
@type string @readonly executor actor name, may be empty according to specific event.
XETriggerData strSender = '' |
@type string @readonly sender actor name, may be empty according to specific event.
Triger_None = 0 |
Triger_Overlap_Begin = 0 |
Trigger_Overlap_End = 0 |
Trigger_Overlap_Stay = 0 |
TriggerOverlapCheck_AABB = 0 |
TriggerOverlapCheck_Pos = 0 |
XETriggerData = {} |