AR_Engine_SDK
|
#include <XESubviewPreviewerComponent.h>
#include <XESubviewPreviewerComponent.h>
函数 | |
function XESubviewPreviewer | UpdateMaterialInsForAgent () end |
function XESubviewPreviewerComponent | BindSubview (pSubviewName, bCreatSubviewIfNotExist, bCreateCameraForSubview) end |
function XESubviewPreviewerComponent | UnBindSubview (bRemoveSubview, pSubviewName) end |
function XESubviewPreviewerComponent | CreateSubviewAgent () end |
function XESubviewPreviewerComponent | GetSubviewPreviewer () end |
function XESubviewPreviewerComponent | SetFaceViewportCamera (bSet) end |
function XESubviewPreviewerComponent | IsFaceViewportCamera () end |
function XESubviewPreviewerComponent | IsRenderVertices () end |
function XESubviewPreviewerComponent | SetRenderVertices (bRender) end |
变量 | |
XESubviewPreviewer = {} | |
function XESubviewPreviewerComponent BindSubview | ( | pSubviewName | , |
bCreatSubviewIfNotExist | , | ||
bCreateCameraForSubview | |||
) |
作为持有体绑定到子视图(使用当前其他属性设置)
pSubviewName | string 渲染的子视图名称 |
bCreatSubviewIfNotExist | boolean 如果子视图不存在,则指定是否自动创建一个 |
bCreateCameraForSubview | boolean 是否为subview创建一个内部相机对象,并使用该相机,以当前视口中相机参数进行创建,如果要修改相机参数,请获取该视口相机并进行修改 |
function XESubviewPreviewerComponent CreateSubviewAgent | ( | ) |
创建Subview代理,如果已经存在,则返回该代理
function XESubviewPreviewerComponent GetSubviewPreviewer | ( | ) |
获取Subview Texture object
function XESubviewPreviewerComponent IsFaceViewportCamera | ( | ) |
获取是否面向相机
function XESubviewPreviewerComponent IsRenderVertices | ( | ) |
获取是否渲染顶点
function XESubviewPreviewerComponent SetFaceViewportCamera | ( | bSet | ) |
设置面向相机
bSet | boolean |
function XESubviewPreviewerComponent SetRenderVertices | ( | bRender | ) |
设置是否渲染顶点
bRender | boolean |
function XESubviewPreviewerComponent UnBindSubview | ( | bRemoveSubview | , |
pSubviewName | |||
) |
从子视图中解除绑定
bRemoveSubview | boolean 是否在解除绑定后删除子视图 |
pSubviewName | string |
function XESubviewPreviewer UpdateMaterialInsForAgent | ( | ) |
更新Agent中的材质实例
XESubviewPreviewer = {} |