AR_Engine_SDK
|
#include <XEPrefabComponent.h>
函数 | |
function XEPrefabComponent | new () end |
function XEPrefabComponent | GetTypeName () end |
@type string @readonly Component类型名 | |
function XEPrefabComponent | LoadAssetAsync (pPath, Delegate) end |
function XEPrefabComponent | Unload () end |
function XEPrefabComponent | GetPrefabInstance () end |
function XEPrefabComponent | AttachPrefabInstance (pPrefabIns) end |
变量 | |
XEPrefabComponent = {} | |
function XEPrefabComponent AttachPrefabInstance | ( | pPrefabIns | ) |
function XEPrefabComponent GetPrefabInstance | ( | ) |
function XEPrefabComponent GetTypeName | ( | ) |
@type string @readonly Component类型名
XEPrefabComponent_GetTypeName00
function XEPrefabComponent LoadAssetAsync | ( | pPath | , |
Delegate | |||
) |
@manual xelua_XEngine_XEPrefabComponent_LoadAssetAsync_manual XEPrefabComponent_LoadAssetAsync_manual
pPath | string |
Delegate | std::function<void( _cstring , XEActorComponent*, ResultType)> |
function XEPrefabComponent new | ( | ) |
XEPrefabComponent_new00
function XEPrefabComponent Unload | ( | ) |
释放Prefab资源
XEPrefabComponent = {} |