AR_Engine_SDK
|
#include <XEParticleSystemComponent.h>
#include <XEParticleSystemComponent.h>
函数 | |
function XEParticleSystemComponent | new () end |
function XEParticleSystemComponent | LoadAssetAsync (pPath, Delegate) end |
function XEParticleSystemComponent | GetFxInstance () end |
function XEParticleSystemComponent | GetAssetPath () end |
function XEParticleSystemComponent | SetAutoActive (bAuto) end |
function XEParticleSystemComponent | IsAutoActive () end |
function XEParticleSystemComponent | RestartParticleSystem () end |
function XEParticleSystemComponent | StopParticleSystem () end |
function XEParticleSystemComponent | PlayParticlSystem () end |
function XEParticleSystemComponent | Create () end |
function XEParticleSystemComponent | SetTimeRadio (fRadio) end |
变量 | |
XEParticleSystemSubviewPrimitive = {} | |
XEParticleSystemComponent = {} | |
function XEParticleSystemComponent Create | ( | ) |
创建粒子实例
function XEParticleSystemComponent GetAssetPath | ( | ) |
获取粒子资源路径
function XEParticleSystemComponent GetFxInstance | ( | ) |
获取引擎封装的粒子实例指针
function XEParticleSystemComponent IsAutoActive | ( | ) |
获取粒子是否是自动激活状态
function XEParticleSystemComponent LoadAssetAsync | ( | pPath | , |
Delegate | |||
) |
@manual xelua_XEngine_XEParticleSystemComponent_LoadAssetAsync_manual XEParticleSystemComponent_LoadAssetAsync_manual
pPath | string |
Delegate | std::function<void( _cstring , XEActorComponent*, ResultType)> |
function XEParticleSystemComponent new | ( | ) |
XEParticleSystemComponent_new00
function XEParticleSystemComponent PlayParticlSystem | ( | ) |
恢复播放粒子系统
function XEParticleSystemComponent RestartParticleSystem | ( | ) |
重新开始播放粒子系统
function XEParticleSystemComponent SetAutoActive | ( | bAuto | ) |
设置粒子自动激活状态
bAuto | boolean |
function XEParticleSystemComponent SetTimeRadio | ( | fRadio | ) |
设置粒子播放速度
fRadio | number |
function XEParticleSystemComponent StopParticleSystem | ( | ) |
停止播放粒子系统