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function XEModelComponent | LoadAssetAsync (pPath, Delegate) end |
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function XEModelComponent | CreateClothAttachModel (szClothPath, pWorld, nSkinIndex) end |
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function XEModelComponent | CreateClothAttachModelByPath (szClothPath, pWorld, nSkinIndex) end |
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function XEModelComponent | RemoveAndReleaseClothAssetFromMesh (szMeshName) end |
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function XEModelComponent | GetClothPrimitive (szMeshName) end |
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function XEModelComponent | AddAllClothToSceneWithModel (pWorld) end |
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function XEModelComponent | RemoveCloth (pCloth) end |
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function XEModelComponent | GetClothPrimitive () end |
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function XEModelComponent | GetAnimController () end |
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function XEModelComponent | GetCurPlayAnimation () end |
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function XEModelComponent | GetXModelFromAsset (pAssetPath) end |
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function XEModelComponent | BuildSkeletonInstance () end |
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function XEModelComponent | DestroySkeletonInstance () end |
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function XEModelComponent | SetSkeletonInstance (pSkeleIns) end |
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function XEModelComponent | AssignAnimPlayList () end |
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function XEModelComponent | GetAnimPlayList () end |
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function XEModelComponent | GetVertexPositionFromUV (szMeshName, szSkinName, uv) end |
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function XEModelComponent | EmbedCurrentModel () end |
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function XEModelComponent | EmbedCutModelSkin (szSkin, pEmbedSkinName) end |
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function XEModelComponent | EmbedMeshMaterialIns (szSkin, szRawMeshName, nLod, pEmbedMatInsName) end |
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function XEModelComponent | GetEmbedSkinName (szSourceSkin) end |
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function XEModelComponent | GetEmbedMaterialInsName (szSourceSkin, szSourceMaterialInsName) end |
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function XEModelComponent | ClearEmbedRecoredSkin (szSkin, bSource) end |
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function XEModelComponent | ClearEmbedRecord (bClearModel) end |
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function XEModelComponent | GetModelInstance () end |
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function XEModelComponent | GetDressUp () end |
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function XEModelComponent | GetAssetPath () end |
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function XEModelComponent | GetXESkeletonInstance () end |
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function XEModelComponent | GetMontageInstance () end |
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function XEModelComponent | GetBlendInstance () end |
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function XEModelComponent | GetMounterInstance () end |
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function XEModelComponent | ReplaceDressup (pAssetPath) end |
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function XEModelComponent | CombineMeshesWithSameMaterialIns (pMeshArray) end |
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function XEModelComponent | CancelCombineMeshes () end |
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function XEModelComponent | AttachMounterAsset (pAssetPath, bReloadAsset) end |
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function XEModelComponent | AttachMontageInstance (pMontageIns) end |
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function XEModelComponent | DetachMontageInstance () end |
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function XEModelComponent | AttachMounterInstance (pMounterIns) end |
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function XEModelComponent | DetachMounterInstance () end |
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function XEModelComponent | AttachBlendInstance (pBlendIns) end |
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function XEModelComponent | DetachBlendInstance () end |
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function XEModelComponent | LoadSoftSkeleton (szAssetPath) end |
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function XEModelComponent | BuildSoftSkeleton () end |
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function XEModelComponent | DestroySoftSkeleton () end |
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function XEModelComponent | GetSoftSkeleton () end |
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function XEModelComponent | CreateSubviewAgent () end |
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function XEModelComponent | BindSubview (pSubviewName, bCreatSubviewIfNotExist, bCreateCameraForSubview) end |
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function XEModelComponent | UnBindSubview (bRemoveSubview, pSubviewName) end |
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function XEModelComponent | PutCurrentMontageToSubview (pSubviewName, pMontageInstance) end |
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function XEModelComponent | PutCurrentMounterToSubview (pSubviewName) end |
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function XEModelComponent | SetModelInsMaterial (strSkinName, nLodId, strMeshName, strMaterialFile) end |
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function XEModelComponent | GetMaterialIns (nSkinID, nLodID, nMeshID) end |
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function XEModelComponent | GetMaterialIns (strSkinName, nLodID, strMeshName) end |
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