AR_Engine_SDK
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#include <XECameraActor.h>
函数 | |
function XECameraActor | RestoreActiveCameraInViewport (pViewportWithWorld) end |
function XECameraActor | GetOneActiveCamera (pWorld) end |
function XECameraActor | MarkAsActiveCamera () end |
function XECameraActor | ApplyAsSystemCamera () end |
变量 | |
XECameraActor = {} | |
function XECameraActor ApplyAsSystemCamera | ( | ) |
把当前相机应用到系统/场景相机(绑定到当前世界视口上)
function XECameraActor GetOneActiveCamera | ( | pWorld | ) |
function XECameraActor MarkAsActiveCamera | ( | ) |
激活当前相机Actor(在场景中起作用)
function XECameraActor RestoreActiveCameraInViewport | ( | pViewportWithWorld | ) |
XECameraActor = {} |