AR_Engine_SDK
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#include <XEBindSocketInstance.h>
#include <XEBindSocketInstance.h>
函数 | |
function XEBindSocketInstance | AttachComponent () end |
function XEBindSocketInstance | DetachComponent () end |
function XEBindSocketInstance | UpdateAttachComponent (pAssetPath, pAssetType, pAssetAnimPath) end |
function XEBindSocketInstance | GetAttachAssetPath () end |
function XEBindSocketInstance | GetXEBoneInstance () end |
function XEBindSocketInstance | GetXEBindSocketTemplate () end |
function XEBindSocketInstance | GetWorldMatrix () end |
function XEBindSocketInstance | GetWorldMatrix (mt4Absolute) end |
function XEBindSocketInstance | GetAttachComponent () end |
变量 | |
XEBindSocketInstance = {} | |
XEBindSocketInstance__Listener = {} | |
XEBindSocketInstance | Listener = XEBindSocketInstance__Listener |
function XEBindSocketInstance AttachComponent | ( | ) |
插槽上附加一个模型组件
function XEBindSocketInstance DetachComponent | ( | ) |
将附加的模型组件从插槽上解绑
function XEBindSocketInstance GetAttachAssetPath | ( | ) |
获取附加的组件资源路径
function XEBindSocketInstance GetAttachComponent | ( | ) |
获取附加的模型组件指针
function XEBindSocketInstance GetWorldMatrix | ( | ) |
获取当前插槽的世界矩阵
function XEBindSocketInstance GetWorldMatrix | ( | mt4Absolute | ) |
function XEBindSocketInstance GetXEBindSocketTemplate | ( | ) |
获取插槽实例对应的插槽模板指针
function XEBindSocketInstance GetXEBoneInstance | ( | ) |
获取当前插槽节点实例依附的骨头节点实例指针,如果当前节点依附的是一个插槽,那么返回的是依附的插槽实例依附的骨头节点实例
function XEBindSocketInstance UpdateAttachComponent | ( | pAssetPath | , |
pAssetType | , | ||
pAssetAnimPath | |||
) |
更新附加的组件信息
pAssetPath | string 附加的组件资源路径 |
pAssetType | string 附加的组件类型 |
pAssetAnimPath | string 附加的seq动画资源路径 |
XEBindSocketInstance = {} |