AR_Engine_SDK
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函数 | 变量
XEAttachDetachRules.lua 文件参考

#include <XEAttachDetachRules.h>

类 XEAttachRules 继承关系图:
Inheritance graph

#include <XEAttachDetachRules.h>

类 XEDetachmentTransformRules 继承关系图:
Inheritance graph

函数

function XEAttachRules new (InRule, bInWeldSimulatedBodies) end
 
function XEAttachRules new (InLocationRule, InRotationRule, InScaleRule, bInWeldSimulatedBodies) end
 
function XEDetachmentTransformRules new (InRule, bInCallModify) end
 
function XEDetachmentTransformRules new (InLocationRule, InRotationRule, InScaleRule, bInCallModify) end
 
function XEDetachmentTransformRules new (DetachmentRules, bInCallModify) end
 

变量

 XEAttachRules = {}
 
XEAttachRules KeepRelativeTransform = {}
 @type XEAttachRules @readonly
 
XEAttachRules KeepWorldTransform = {}
 @type XEAttachRules @readonly
 
XEAttachRules SnapToTargetNotIncludingScale = {}
 @type XEAttachRules @readonly
 
XEAttachRules SnapToTargetIncludingScale = {}
 @type XEAttachRules @readonly
 
XEAttachRules KeepRelative = 0
 
XEAttachRules KeepWorld = 0
 
XEAttachRules SnapToTarget = 0
 
XEAttachRules FollowNone = 0
 
XEAttachRules FollowTraslationX = 0
 
XEAttachRules FollowTraslationY = 0
 
XEAttachRules FollowTraslationZ = 0
 
XEAttachRules FollowTraslation = 0
 
XEAttachRules FollowRotationAxisX = 0
 
XEAttachRules FollowRotationAxisY = 0
 
XEAttachRules FollowRotationAxisZ = 0
 
XEAttachRules FollowRotation = 0
 
XEAttachRules FollowScaleX = 0
 
XEAttachRules FollowScaleY = 0
 
XEAttachRules FollowScaleZ = 0
 
XEAttachRules FollowScale = 0
 
XEAttachRules FollowAll = 0
 

函数说明

◆ new() [1/5]

function XEDetachmentTransformRules new ( DetachmentRules  ,
bInCallModify   
)

XEDetachmentTransformRules_new02

参数
DetachmentRulesXEDetachmentTransformRules
bInCallModifyboolean
返回
XEDetachmentTransformRules

◆ new() [2/5]

function XEDetachmentTransformRules new ( InLocationRule  ,
InRotationRule  ,
InScaleRule  ,
bInCallModify   
)

XEDetachmentTransformRules_new01

参数
InLocationRulenumber
InRotationRulenumber
InScaleRulenumber
bInCallModifyboolean
返回
XEDetachmentTransformRules

◆ new() [3/5]

function XEAttachRules new ( InLocationRule  ,
InRotationRule  ,
InScaleRule  ,
bInWeldSimulatedBodies   
)

XEAttachRules_new01

参数
InLocationRulenumber
InRotationRulenumber
InScaleRulenumber
bInWeldSimulatedBodiesboolean
返回
XEAttachRules

◆ new() [4/5]

function XEDetachmentTransformRules new ( InRule  ,
bInCallModify   
)

XEDetachmentTransformRules_new00

参数
InRulenumber
bInCallModifyboolean
返回
XEDetachmentTransformRules

◆ new() [5/5]

function XEAttachRules new ( InRule  ,
bInWeldSimulatedBodies   
)

XEAttachRules_new00

参数
InRulenumber
bInWeldSimulatedBodiesboolean
返回
XEAttachRules

变量说明

◆ FollowAll

XEAttachRules FollowAll = 0

◆ FollowNone

XEAttachRules FollowNone = 0

◆ FollowRotation

XEAttachRules FollowRotation = 0

◆ FollowRotationAxisX

XEAttachRules FollowRotationAxisX = 0

◆ FollowRotationAxisY

XEAttachRules FollowRotationAxisY = 0

◆ FollowRotationAxisZ

XEAttachRules FollowRotationAxisZ = 0

◆ FollowScale

XEAttachRules FollowScale = 0

◆ FollowScaleX

XEAttachRules FollowScaleX = 0

◆ FollowScaleY

XEAttachRules FollowScaleY = 0

◆ FollowScaleZ

XEAttachRules FollowScaleZ = 0

◆ FollowTraslation

XEAttachRules FollowTraslation = 0

◆ FollowTraslationX

XEAttachRules FollowTraslationX = 0

◆ FollowTraslationY

XEAttachRules FollowTraslationY = 0

◆ FollowTraslationZ

XEAttachRules FollowTraslationZ = 0

◆ KeepRelative

XEAttachRules KeepRelative = 0

◆ KeepRelativeTransform

XEAttachRules KeepRelativeTransform = {}

@type XEAttachRules @readonly

◆ KeepWorld

XEAttachRules KeepWorld = 0

◆ KeepWorldTransform

XEAttachRules KeepWorldTransform = {}

@type XEAttachRules @readonly

◆ SnapToTarget

XEAttachRules SnapToTarget = 0

◆ SnapToTargetIncludingScale

XEAttachRules SnapToTargetIncludingScale = {}

@type XEAttachRules @readonly

◆ SnapToTargetNotIncludingScale

XEAttachRules SnapToTargetNotIncludingScale = {}

@type XEAttachRules @readonly

◆ XEAttachRules