AR_Engine_SDK
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#include <X2DPhysicalColliderComponent.h>
函数 | |
function X2DPhysicalColliderComponent | Create (pNode) end |
function X2DPhysicalColliderComponent | SetDensity (fDentity) end |
function X2DPhysicalColliderComponent | GetDensity () end |
function X2DPhysicalColliderComponent | SetSensor (bSensor) end |
function X2DPhysicalColliderComponent | IsSensor () end |
function X2DPhysicalColliderComponent | SetFriction (fFriction) end |
function X2DPhysicalColliderComponent | GetFriction () end |
function X2DPhysicalColliderComponent | SetRestitution (fRestitution) end |
function X2DPhysicalColliderComponent | GetRestitution () end |
function X2DPhysicalColliderComponent | Apply () end |
变量 | |
X2DPhysicalColliderComponent = {} | |
function X2DPhysicalColliderComponent Apply | ( | ) |
X2DPhysicalColliderComponent_Apply00
function X2DPhysicalColliderComponent Create | ( | pNode | ) |
创建一个X2DPhysicalColliderComponent碰撞组件
pNode | XUINode 目标节点 |
function X2DPhysicalColliderComponent GetDensity | ( | ) |
X2DPhysicalColliderComponent_GetDensity00
function X2DPhysicalColliderComponent GetFriction | ( | ) |
X2DPhysicalColliderComponent_GetFriction00
function X2DPhysicalColliderComponent GetRestitution | ( | ) |
X2DPhysicalColliderComponent_GetRestitution00
function X2DPhysicalColliderComponent IsSensor | ( | ) |
X2DPhysicalColliderComponent_IsSensor00
function X2DPhysicalColliderComponent SetDensity | ( | fDentity | ) |
function X2DPhysicalColliderComponent SetFriction | ( | fFriction | ) |
function X2DPhysicalColliderComponent SetRestitution | ( | fRestitution | ) |
function X2DPhysicalColliderComponent SetSensor | ( | bSensor | ) |