AR_Engine_SDK
|
#include <IX2DPhysicalManager.h>
函数 | |
function IX2DPhysicalManager | CreateScene (szSceneName) end |
function IX2DPhysicalManager | CreateScene (szSceneName, vGravity) end |
function IX2DPhysicalManager | GetScene (szSceneName) end |
function IX2DPhysicalManager | DestroyScene (szSceneName) end |
function IX2DPhysicalManager | DestroyScene (pScene) end |
变量 | |
IX2DPhysicalManager = {} | |
function IX2DPhysicalManager CreateScene | ( | szSceneName | ) |
function IX2DPhysicalManager CreateScene | ( | szSceneName | , |
vGravity | |||
) |
function IX2DPhysicalManager DestroyScene | ( | pScene | ) |
function IX2DPhysicalManager DestroyScene | ( | szSceneName | ) |
销毁一个2D物理场景
szSceneName | string 场景名称 |
function IX2DPhysicalManager GetScene | ( | szSceneName | ) |
IX2DPhysicalManager = {} |