#include <XETexCustomPrimitive.h>
#include <XETexCustomPrimitive.h>
|
| Vertex () |
|
| Vertex (const XVECTOR3 &_pos, const XVECTOR2 &_uv) |
|
| Vertex (xfloat32 x, xfloat32 y, xfloat32 z, xfloat32 u, xfloat32 v) |
|
void | Set (xfloat32 x, xfloat32 y, xfloat32 z, xfloat32 u, xfloat32 v) |
|
◆ Vertex() [1/3]
XETexCustomPrimitive::Vertex::Vertex |
( |
| ) |
|
|
inline |
◆ Vertex() [2/3]
XETexCustomPrimitive::Vertex::Vertex |
( |
const XVECTOR3 & |
_pos, |
|
|
const XVECTOR2 & |
_uv |
|
) |
| |
|
inline |
◆ Vertex() [3/3]
XETexCustomPrimitive::Vertex::Vertex |
( |
xfloat32 |
x, |
|
|
xfloat32 |
y, |
|
|
xfloat32 |
z, |
|
|
xfloat32 |
u, |
|
|
xfloat32 |
v |
|
) |
| |
|
inline |
◆ ApplyCullModeAndCompositingMode()
XETexCustomPrimitive_ApplyCullModeAndCompositingMode00
- 返回
- void
◆ Empty()
XETexCustomPrimitive_Empty00
- 返回
- void
◆ GetCompositingMode()
XETexCustomPrimitive_GetCompositingMode00
- 返回
- number
◆ GetCullMode()
XETexCustomPrimitive_GetCullMode00
- 返回
- number
◆ GetPivotVerticalType()
XETexCustomPrimitive_GetPivotVerticalType00
- 返回
- number
◆ GetRectVertexLength()
XETexCustomPrimitive_GetRectVertexLength00
- 返回
- XVECTOR2
◆ GetRectVertices()
XETexCustomPrimitive_GetRectVertices00
- 返回
- XVECTOR3[]
◆ GetTexcoordOrigin()
XETexCustomPrimitive_GetTexcoordOrigin00
- 返回
- number
◆ GetZDelta()
XETexCustomPrimitive_GetZDelta00
- 返回
- number
◆ RebuildVertexBuffer()
XETexCustomPrimitive_RebuildVertexBuffer00
- 返回
- void
◆ SetCompositingMode()
XETexCustomPrimitive_SetCompositingMode00
- 参数
-
- 返回
- void
◆ SetCullMode()
XETexCustomPrimitive_SetCullMode00
- 参数
-
- 返回
- void
◆ SetFromRectVertex()
XETexCustomPrimitive_SetFromRectVertex00
- 参数
-
- 返回
- boolean
◆ SetPivotVerticalType()
XETexCustomPrimitive_SetPivotVerticalType00
- 参数
-
- 返回
- void
◆ SetTexcoordOrigin()
XETexCustomPrimitive_SetTexcoordOrigin00
- 参数
-
- 返回
- void
◆ SetZDelta()
XETexCustomPrimitive_SetZDelta00
- 参数
-
- 返回
- void
◆ UpdateVertexBuffer()
XETexCustomPrimitive_UpdateVertexBuffer00
- 返回
- void
◆ CM_ADD
◆ CM_ALPHA_BLEND
◆ CM_BACK
◆ CM_COLOR
◆ CM_COLOR_BURN
◆ CM_COLOR_DODGE
◆ CM_COUNT
◆ CM_DARKEN
◆ CM_DIFFERENCE
◆ CM_DIVIDE
◆ CM_EXCLUSION
◆ CM_FRONT
◆ CM_HARD_LIGHT
◆ CM_HUE
◆ CM_LIGHTEN
◆ CM_LINEAR_BURN
◆ CM_LINEAR_LIGHT
◆ CM_LUMINOSITY
◆ CM_MULTIPLY
◆ CM_NORMAL_BLEND
◆ CM_OFF
◆ CM_OVER_LAY
◆ CM_PIN_LIGHT
◆ CM_SATURATION
◆ CM_SCREEN
◆ CM_SOFT_LIGHT
◆ CM_SUBTRACT
◆ CM_UNKNOWN
◆ CM_VIVID_LIGHT
◆ EPVT_BOTTOM
◆ EPVT_CENTER
◆ TO_LEFT_BOTTOM
◆ TO_LEFT_TOP
◆ TO_RIGHT_BOTTOM
◆ TO_RIGHT_TOP
◆ XETexCustomPrimitive