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AR_Engine_SDK
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#include <XEScriptInstance.h>

函数 | |
| function XEScriptInstance | GetHolder () end |
| function XEScriptInstance | GetHolderWorld () end |
| function XEScriptInstance | GetHolderActor () end |
| function XEScriptInstance | GetHolderActorComponent () end |
| function XEScriptInstance | GetHolderUserNode () end |
| function XEScriptInstance | GetHolderGraphNode () end |
| function XEScriptInstance | GetHolderLevel () end |
| function XEScriptInstance | GetHolderTypeName (bDerivedNamePassed) end |
| function XEScriptInstance | GetHolderType () end |
| function XEScriptInstance | GetAssignedID () end |
变量 | |
| XEScriptInstance = {} | |
| function XEScriptInstance GetAssignedID | ( | ) |
获取分配的Id
| function XEScriptInstance GetHolder | ( | ) |
获取Holder指针
| function XEScriptInstance GetHolderActor | ( | ) |
如果Holder是XEActor类型,返回Actor指针
| function XEScriptInstance GetHolderActorComponent | ( | ) |
如果Holder是XEActorComponent类型,返回ActorComponent指针
| function XEScriptInstance GetHolderGraphNode | ( | ) |
如果Holder是XEPatchGraphNode类型,返回XEPatchGraphNode指针
| function XEScriptInstance GetHolderLevel | ( | ) |
如果Holder是XELevel类型,返回Level指针
| function XEScriptInstance GetHolderType | ( | ) |
获取Holder类型
| function XEScriptInstance GetHolderTypeName | ( | bDerivedNamePassed | ) |
获取Holder类型名称字符串 , bDerivedNamePassed 指明是否获取该对象的直接类类名
| bDerivedNamePassed | boolean |
| function XEScriptInstance GetHolderUserNode | ( | ) |
如果Holder是XEUserNode类型,返回XEUserNode指针
| function XEScriptInstance GetHolderWorld | ( | ) |
如果Holder是XEWorld类型,返回World指针
| XEScriptInstance = {} |