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AR_Engine_SDK
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#include <XESubviewPreviewerComponent.h>

#include <XESubviewPreviewerComponent.h>

函数 | |
| function XESubviewPreviewerComponent | BindSubview (pSubviewName, bCreatSubviewIfNotExist, bCreateCameraForSubview) end |
| function XESubviewPreviewerComponent | UnBindSubview (bRemoveSubview, pSubviewName) end |
| function XESubviewPreviewerComponent | GetSubviewPreviewer () end |
| function XESubviewPreviewerComponent | SetFaceViewportCamera (bSet) end |
| function XESubviewPreviewerComponent | IsFaceViewportCamera () end |
| function XESubviewPreviewerComponent | IsRenderVertices () end |
| function XESubviewPreviewerComponent | SetRenderVertices (bRender) end |
变量 | |
| XESubviewPreviewer = {} | |
| XESubviewPreviewerComponent = {} | |
| function XESubviewPreviewerComponent BindSubview | ( | pSubviewName | , |
| bCreatSubviewIfNotExist | , | ||
| bCreateCameraForSubview | |||
| ) |
作为持有体绑定到子视图(使用当前其他属性设置)
| pSubviewName | string 渲染的子视图名称 |
| bCreatSubviewIfNotExist | boolean 如果子视图不存在,则指定是否自动创建一个 |
| bCreateCameraForSubview | boolean 是否为subview创建一个内部相机对象,并使用该相机,以当前视口中相机参数进行创建,如果要修改相机参数,请获取该视口相机并进行修改 |
| function XESubviewPreviewerComponent GetSubviewPreviewer | ( | ) |
获取Subview Texture object
| function XESubviewPreviewerComponent IsFaceViewportCamera | ( | ) |
获取是否面向相机
| function XESubviewPreviewerComponent IsRenderVertices | ( | ) |
获取是否渲染顶点
| function XESubviewPreviewerComponent SetFaceViewportCamera | ( | bSet | ) |
设置面向相机
| bSet | boolean |
| function XESubviewPreviewerComponent SetRenderVertices | ( | bRender | ) |
设置是否渲染顶点
| bRender | boolean |
| function XESubviewPreviewerComponent UnBindSubview | ( | bRemoveSubview | , |
| pSubviewName | |||
| ) |
从子视图中解除绑定
| bRemoveSubview | boolean 是否在解除绑定后删除子视图 |
| pSubviewName | string |
| XESubviewPreviewer = {} |