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AR_Engine_SDK
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#include <XEPrefabComponent.h>

函数 | |
| function XEPrefabComponent | new () end |
| function XEPrefabComponent | GetTypeName () end |
| @type string @readonly Component类型名 更多... | |
| function XEPrefabComponent | LoadAssetAsync (pPath, Delegate) end |
| function XEPrefabComponent | Unload () end |
| function XEPrefabComponent | GetPrefabInstance () end |
| function XEPrefabComponent | AttachPrefabInstance (pPrefabIns) end |
变量 | |
| XEPrefabComponent = {} | |
| function XEPrefabComponent AttachPrefabInstance | ( | pPrefabIns | ) |
| function XEPrefabComponent GetPrefabInstance | ( | ) |
| function XEPrefabComponent GetTypeName | ( | ) |
@type string @readonly Component类型名
XEPrefabComponent_GetTypeName00
| function XEPrefabComponent LoadAssetAsync | ( | pPath | , |
| Delegate | |||
| ) |
@manual xelua_XEngine_XEPrefabComponent_LoadAssetAsync_manual XEPrefabComponent_LoadAssetAsync_manual
| pPath | string |
| Delegate | XEAsyncLoading::CompletionDelegate |
| function XEPrefabComponent new | ( | ) |
XEPrefabComponent_new00
| function XEPrefabComponent Unload | ( | ) |
释放Prefab资源
| XEPrefabComponent = {} |