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AR_Engine_SDK
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#include <XEPrefab.h>

函数 | |
| function XEPrefab | new () end |
| function XEPrefab | Initialize (strAssetPath) end |
| function XEPrefab | GetAssetPath () end |
| function XEPrefab | UpdateAssetPath (strAssetPath) end |
| function XEPrefab | SetModified (bSet) end |
| function XEPrefab | IsModified () end |
| function XEPrefab | GetPrefabType () end |
| function XEPrefab | SetPrefabType (eType) end |
| function XEPrefab | GetParamContent () end |
| function XEPrefab | UpdateParamContent (arrActor, pRootActor) end |
| function XEPrefab | UpdateParamContent (pPrefabIns) end |
| function XEPrefab | GetActorDeserializeString (pActor, bRootActor) end |
变量 | |
| XEPrefab = {} | |
| function XEPrefab GetActorDeserializeString | ( | pActor | , |
| bRootActor | |||
| ) |
| function XEPrefab GetAssetPath | ( | ) |
获取Prefab文件路径
| function XEPrefab GetParamContent | ( | ) |
获取Prefab文件中记录的Actor/Prefab节点数据
| function XEPrefab GetPrefabType | ( | ) |
获取Prefab类型
| function XEPrefab Initialize | ( | strAssetPath | ) |
初始化Prefab文件(.prefab)
| strAssetPath | string Prefab文件路径 |
| function XEPrefab IsModified | ( | ) |
判断当前绑定的文件是否被改变
| function XEPrefab SetModified | ( | bSet | ) |
设置当前绑定的文件是否被改变
| bSet | boolean |
| function XEPrefab UpdateAssetPath | ( | strAssetPath | ) |
更新Prefab文件路径
| strAssetPath | string |
| function XEPrefab UpdateParamContent | ( | arrActor | , |
| pRootActor | |||
| ) |
| function XEPrefab UpdateParamContent | ( | pPrefabIns | ) |
| XEPrefab = {} |