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AR_Engine_SDK
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#include <XEParticleSystemComponent.h>

#include <XEParticleSystemComponent.h>

函数 | |
| function XEParticleSystemComponent | new () end |
| function XEParticleSystemComponent | LoadAssetAsync (pPath, Delegate) end |
| function XEParticleSystemComponent | GetFxInstance () end |
| function XEParticleSystemComponent | GetAssetPath () end |
| function XEParticleSystemComponent | SetAutoActive (bAuto) end |
| function XEParticleSystemComponent | IsAutoActive () end |
| function XEParticleSystemComponent | RestartParticleSystem () end |
| function XEParticleSystemComponent | StopParticleSystem () end |
| function XEParticleSystemComponent | PlayParticlSystem () end |
| function XEParticleSystemComponent | Create () end |
| function XEParticleSystemComponent | SetTimeRadio (fRadio) end |
变量 | |
| XEParticleSystemSubviewPrimitive = {} | |
| XEParticleSystemComponent = {} | |
| function XEParticleSystemComponent Create | ( | ) |
创建粒子实例
| function XEParticleSystemComponent GetAssetPath | ( | ) |
获取粒子资源路径
| function XEParticleSystemComponent GetFxInstance | ( | ) |
获取引擎封装的粒子实例指针
| function XEParticleSystemComponent IsAutoActive | ( | ) |
获取粒子是否是自动激活状态
| function XEParticleSystemComponent LoadAssetAsync | ( | pPath | , |
| Delegate | |||
| ) |
@manual xelua_XEngine_XEParticleSystemComponent_LoadAssetAsync_manual XEParticleSystemComponent_LoadAssetAsync_manual
| pPath | string |
| Delegate | XEAsyncLoading::CompletionDelegate |
| function XEParticleSystemComponent new | ( | ) |
XEParticleSystemComponent_new00
| function XEParticleSystemComponent PlayParticlSystem | ( | ) |
恢复播放粒子系统
| function XEParticleSystemComponent RestartParticleSystem | ( | ) |
重新开始播放粒子系统
| function XEParticleSystemComponent SetAutoActive | ( | bAuto | ) |
设置粒子自动激活状态
| bAuto | boolean |
| function XEParticleSystemComponent SetTimeRadio | ( | fRadio | ) |
设置粒子播放速度
| fRadio | number |
| function XEParticleSystemComponent StopParticleSystem | ( | ) |
停止播放粒子系统