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AR_Engine_SDK
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#include <XEMaterialFx.h>

函数 | |
| function XEMaterialFx | new () end |
| function XEMaterialFx | Initialize (strAssetPath) end |
| function XEMaterialFx | GetAssetPath () end |
| function XEMaterialFx | SetModified (bSet) end |
| function XEMaterialFx | IsModified () end |
| function XEMaterialFx | IsAutoRun () end |
| function XEMaterialFx | SetAutoRun (bAuto) end |
| function XEMaterialFx | UpdateAssetPath (strPath) end |
| function XEMaterialFx | GetMaterialFxParamNodeForParamName (strMaterailParamName) end |
变量 | |
| XEMaterialFx = {} | |
| function XEMaterialFx GetAssetPath | ( | ) |
获取资源路径
| function XEMaterialFx GetMaterialFxParamNodeForParamName | ( | strMaterailParamName | ) |
| function XEMaterialFx Initialize | ( | strAssetPath | ) |
初始化
| strAssetPath | string |
| function XEMaterialFx IsAutoRun | ( | ) |
判断是否自动运行
| function XEMaterialFx IsModified | ( | ) |
判断是否有修改
| function XEMaterialFx new | ( | ) |
XEMaterialFx_new00
| function XEMaterialFx SetAutoRun | ( | bAuto | ) |
设置是否自动运行
| bAuto | boolean |
| function XEMaterialFx SetModified | ( | bSet | ) |
设置是否有修改
| bSet | boolean |
| function XEMaterialFx UpdateAssetPath | ( | strPath | ) |
更新资源路径
| strPath | string |
| XEMaterialFx = {} |