AR_Engine_SDK
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#include <XEEngineInstance.h>
#include <XEEngineInstance.h>
#include <XEEngineInstance.h>
#include <XEEngineInstance.h>
#include <XEEngineInstance.h>
变量 | |
XEEngineInstance = {} | |
function XEEngineInstance AttachBindingScriptAsset | ( | pAssetPath | ) |
根据给定路径创建一个绑定脚本实例
pAssetPath | string |
function XEEngineInstance CreateXEWorld | ( | pWorld | ) |
function XEEngineInstance DeleteXEWorld | ( | pWorld | ) |
function XEEngineInstance DetachBindingScriptInstance | ( | ) |
移除绑定脚本实例
function XEEngineInstance Frame | ( | ) |
此函数内执行两部分的工作,一是更新引擎资源,例如,对需要进行渲染的3D对象。二是更新 XEEngineInstance 中保存的 XEFrameListener 监听事件。
function XEEngineInstance GetAnimAssetCacheManager | ( | ) |
获取动画序列资产管理器指针
function XEEngineInstance GetAnimCurveFlyControllerManager | ( | ) |
获取飞行管理器指针
function XEEngineInstance GetCurDeltaTime | ( | ) |
获取当前Tick帧间隔
function XEEngineInstance GetCurViewPort | ( | ) |
获取XEGame的当前ViewPort指针
function XEEngineInstance GetDistributionManager | ( | ) |
获取曲线管理器指针
function XEEngineInstance GetDressupManager | ( | ) |
获取换装管理器指针
function XEEngineInstance GetEngineVersion | ( | ) |
获取Engine当前版本号(xchar*)
function XEEngineInstance GetEngineVersionCompileTime | ( | ) |
获取Engine编译时间
function XEEngineInstance GetEngineVersionValue | ( | ) |
获取Engine当前版本号(xint32)
function XEEngineInstance GetEventManager | ( | ) |
获取事件管理器指针
function XEEngineInstance GetGameInputEventMgr | ( | ) |
获取Game的输入事件管理器(默认为无)
function XEEngineInstance GetGameplayTagsManager | ( | ) |
XEEngineInstance_GetGameplayTagsManager00
function XEEngineInstance GetMatFxBindingManager | ( | ) |
获取材质曲线效果管理器指针
function XEEngineInstance GetScheduler | ( | ) |
XEEngineInstance_GetScheduler00
function XEEngineInstance GetScriptContainerInstance | ( | ) |
获取绑定脚本实例指针
function XEEngineInstance GetScriptInterPreterPool | ( | ) |
获取脚本解释器指针
function XEEngineInstance GetViewportManager | ( | ) |
获取视口管理器指针
function XEEngineInstance GetWorldList | ( | ) |
获取当前Game中的世界列表
function XEEngineInstance IsInit | ( | ) |
判断是否已经初始化
function XEEngineInstance ReleaseAllTemplate | ( | ) |
释放所有模板
function XEEngineInstance ReleaseAllWorld | ( | ) |
释放所有世界
function XEEngineInstance ReloadResource | ( | pathList | ) |
重新加载资源
pathList | string[] 资源列表 |
function XEEngineInstance RemoveAllTemplateInLevel | ( | pLevel | ) |
function XEEngineInstance RemoveAllTemplateInWorld | ( | pWorld | ) |
function XEEngineInstance SetCurDeltaTime | ( | fDel | ) |
设置当前Tick帧间隔
fDel | number |
function XEEngineInstance SetCurViewPort | ( | pViewport | ) |
function XEEngineInstance SetCurViewports | ( | vViewports | ) |
function XEEngineInstance SetGameInputEventMgr | ( | pMgr | ) |
设置Game的输入事件管理器(默认为无)
pMgr | XEInputEventManager |
function XEEngineInstance SetTickEnable | ( | bEnable | ) |
设置是否允许Tick,如果设置为false,将不执行Tick函数
bEnable | boolean |
XEEngineInstance = {} |