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AR_Engine_SDK
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#include <XEDummyActor.h>

函数 | |
| function XEDummyActor__XEAttachRender | new () end |
| function XEDummyActor__XEAttachRender | Render (pViewport) end |
| function XEDummyActor__XEAttachRender | Tick (fDel) end |
| function XEDummyActor__XEAttachRender | SetActived (bActived) end |
| function XEDummyActor__XEAttachRender | IsActived () end |
| function XEDummyActor | SetParam (pParam) end |
| function XEDummyActor | Attach (pRender) end |
| function XEDummyActor | Dettach (pRender) end |
| function XEDummyActor | DettachAll () end |
变量 | |
| XEDummyActor = {} | |
| XEDummyActor__XEAttachRender = {} | |
| XEDummyActor | XEAttachRender = XEDummyActor__XEAttachRender |
| function XEDummyActor Attach | ( | pRender | ) |
添加附加渲染对象
| pRender | XEDummyActor::XEAttachRender 要添加的渲染对象指针. |
| function XEDummyActor Dettach | ( | pRender | ) |
移除附加渲染对象
| pRender | XEDummyActor::XEAttachRender 要移除的渲染对象指针. |
| function XEDummyActor DettachAll | ( | ) |
移除全部附加的渲染对象
| function XEDummyActor__XEAttachRender IsActived | ( | ) |
获取激活状态
| function XEDummyActor__XEAttachRender new | ( | ) |
| function XEDummyActor__XEAttachRender Render | ( | pViewport | ) |
| function XEDummyActor__XEAttachRender SetActived | ( | bActived | ) |
设置激活状态
| bActived | boolean |
| function XEDummyActor SetParam | ( | pParam | ) |
设置Render回调函数参数
| pParam | userdata 回调函数参数 |
| function XEDummyActor__XEAttachRender Tick | ( | fDel | ) |
更新当前对象
| fDel | number 每帧更新的时间间隔 |
| XEDummyActor XEAttachRender = XEDummyActor__XEAttachRender |
| XEDummyActor = {} |