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AR_Engine_SDK
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Functions | |
| function XESkeleton | new () end |
| function XESkeleton | GetNodeManager () end |
| function XESkeleton | Release () end |
| function XESkeleton | Initialize (pSkeletonModelPath) end |
| function XESkeleton | UpdatePhysicsSkeltalNodeForSkeleton () end |
| function XESkeleton | GetBindSockets () end |
| function XESkeleton | GetSocketNames () end |
| function XESkeleton | GetBindSocket (sokcetName) end |
| function XESkeleton | GetBone (boneName) end |
| function XESkeleton | GetRootBones () end |
| function XESkeleton | IsWithTheSameSkeleton (pSkeletonModelPath) end |
| function XESkeleton | GetSkeletonPathOfModel (pSkeletonModelPath) end |
| function XESkeleton | GetAssetPath () end |
| function XESkeleton | GetSkeletonAssetPath () end |
| function XESkeleton | GetXSkeletonTemplate () end |
| function XESkeleton | GetXModelTemplate () end |
| function XESkeleton | SetIsModify (bModify) end |
| function XESkeleton | GetIsModify () end |
| function XESkeleton | GetPhyAssetPath () end |
| function XESkeleton | SetPhyAssetPath (szPhyAssetPath) end |
Variables | |
| XESkeleton = {} | |
| function XESkeleton GetAssetPath | ( | ) |
获取模型资源路径
| function XESkeleton GetBindSocket | ( | sokcetName | ) |
| function XESkeleton GetBindSockets | ( | ) |
获取当前骨架上绑定的所有插槽
| function XESkeleton GetBone | ( | boneName | ) |
| function XESkeleton GetIsModify | ( | ) |
获取当前骨架是否被修改
| function XESkeleton GetNodeManager | ( | ) |
获取当前骨架的节点Manager指针
| function XESkeleton GetPhyAssetPath | ( | ) |
获取骨架的物理资源
| function XESkeleton GetRootBones | ( | ) |
获取所有children骨头
| function XESkeleton GetSkeletonAssetPath | ( | ) |
获取骨架资源路径
| function XESkeleton GetSkeletonPathOfModel | ( | pSkeletonModelPath | ) |
获取模型的骨架资源路径 (会加载资源,有效率开销)
| pSkeletonModelPath | string 模型资源路径 |
| function XESkeleton GetSocketNames | ( | ) |
获取当前骨架上绑定的所有插槽名称
| function XESkeleton GetXModelTemplate | ( | ) |
获取引擎模型指针
| function XESkeleton GetXSkeletonTemplate | ( | ) |
| function XESkeleton Initialize | ( | pSkeletonModelPath | ) |
初始化
| pSkeletonModelPath | string |
| function XESkeleton IsWithTheSameSkeleton | ( | pSkeletonModelPath | ) |
判断组件是否使用的同一个骨架资源 (会加载资源,有效率开销)
| pSkeletonModelPath | string 模型资源路径 |
| function XESkeleton new | ( | ) |
XESkeleton_new00
| function XESkeleton Release | ( | ) |
释放资源
| function XESkeleton SetIsModify | ( | bModify | ) |
设置当前骨架是否被修改
| bModify | boolean |
| function XESkeleton SetPhyAssetPath | ( | szPhyAssetPath | ) |
设置骨架的物理资源
| szPhyAssetPath | string |
| function XESkeleton UpdatePhysicsSkeltalNodeForSkeleton | ( | ) |
更新骨架模板
| XESkeleton = {} |
1.8.15