AR_Engine_SDK
Functions | Variables
XEGameplayAbilityInstance.lua File Reference

Functions

function XEGameplayAbilityInstance new (pAnimMontage) end
 
function XEGameplayAbilityInstance Tick (fInterval) end
 
function XEGameplayAbilityInstance Release () end
 
function XEGameplayAbilityInstance GetGameplayAbilityTemplate () end
 
function XEGameplayAbilityInstance GetIsBlockingOtherAbilities () end
 

Variables

 XEGameplayAbilityInstance = {}
 

Function Documentation

◆ GetGameplayAbilityTemplate()

function XEProjectileGameplayAbilityInstance GetGameplayAbilityTemplate ( )

XEGameplayAbilityInstance_GetGameplayAbilityTemplate00

Returns
XEGameplayAbility

XEGameplayAbilityInstance_GetGameplayAbilityTemplate01

Returns
XEGameplayAbility

XEProjectileGameplayAbilityInstance_GetGameplayAbilityTemplate01

Returns
XEGameplayAbility

◆ GetIsBlockingOtherAbilities()

function XEGameplayAbilityInstance GetIsBlockingOtherAbilities ( )

XEGameplayAbilityInstance_GetIsBlockingOtherAbilities00

Returns
boolean

◆ new()

function XEGameplayAbilityInstance new ( pAnimMontage  )

XEGameplayAbilityInstance_new00

Parameters
pAnimMontageXEGameplayAbility
Returns
XEGameplayAbilityInstance

◆ Release()

function XEGameplayAbilityInstance Release ( )

释放资源

Returns
void

◆ Tick()

function XEGameplayAbilityInstance Tick ( fInterval  )

更新

Parameters
fIntervalnumber
Returns
void

Variable Documentation

◆ XEGameplayAbilityInstance