AR_Engine_SDK
|
Functions | |
function XEPrefab | new () end |
function XEPrefab | Release () end |
function XEPrefab | Initialize (strAssetPath) end |
function XEPrefab | GetAssetPath () end |
function XEPrefab | UpdateAssetPath (strAssetPath) end |
function XEPrefab | GetNodeManager () end |
function XEPrefab | Save (aExceptPrefabIns) end |
function XEPrefab | SaveAs (strAssetPath) end |
function XEPrefab | SetModified (bSet) end |
function XEPrefab | IsModified () end |
function XEPrefab | GetPrefabType () end |
function XEPrefab | SetPrefabType (eType) end |
function XEPrefab | GetParamContent () end |
function XEPrefab | UpdateParamContent (arrActor, pRootActor) end |
function XEPrefab | UpdateParamContent (pPrefabIns) end |
function XEPrefab | GetActorDeserializeString (pActor, bRootActor) end |
Variables | |
XEPrefab = {} | |
function XEPrefab GetActorDeserializeString | ( | pActor | , |
bRootActor | |||
) |
function XEPrefab GetAssetPath | ( | ) |
获取Prefab文件路径
function XEPrefab GetNodeManager | ( | ) |
获取节点管理器指针
function XEPrefab GetParamContent | ( | ) |
获取Prefab文件中记录的Actor/Prefab节点数据
function XEPrefab GetPrefabType | ( | ) |
获取Prefab类型
function XEPrefab Initialize | ( | strAssetPath | ) |
初始化Prefab文件(.prefab)
strAssetPath | string Prefab文件路径 |
function XEPrefab IsModified | ( | ) |
判断当前绑定的文件是否被改变
function XEPrefab Release | ( | ) |
释放资源
function XEPrefab Save | ( | aExceptPrefabIns | ) |
function XEPrefab SaveAs | ( | strAssetPath | ) |
另存为
strAssetPath | string |
function XEPrefab SetModified | ( | bSet | ) |
设置当前绑定的文件是否被改变
bSet | boolean |
function XEPrefab UpdateAssetPath | ( | strAssetPath | ) |
更新Prefab文件路径
strAssetPath | string |
function XEPrefab UpdateParamContent | ( | arrActor | , |
pRootActor | |||
) |
function XEPrefab UpdateParamContent | ( | pPrefabIns | ) |
XEPrefab = {} |