AR_Engine_SDK
|
Variables | |
XESkeletonInstance = {} | |
function XESkeletonInstance AddSelectedIns | ( | pIns | ) |
function XESkeletonInstance Apply | ( | ) |
应用已设置的数据到当前实例
function XESkeletonInstance ClearSelectedInsList | ( | ) |
清空选中节点数组
function XESkeletonInstance EnableRenderBone | ( | bEnable | ) |
设置是否允许渲染骨头
bEnable | boolean |
function XESkeletonInstance EnableRenderBonecollider | ( | bEnable | ) |
设置是否允许渲染碰撞体
bEnable | boolean |
function XESkeletonInstance EnableRenderCone | ( | bRender | ) |
设置是否允许渲染骨架
bRender | boolean |
function XESkeletonInstance EnableRenderSoftBone | ( | bEnable | ) |
设置是否允许渲染软骨
bEnable | boolean |
function XESkeletonInstance GetAttachComponent | ( | ) |
获取骨架附加的模型组件指针
function XESkeletonInstance GetBindSocketInstance | ( | sokcetName | ) |
function XESkeletonInstance GetBindSocketInstances | ( | socketInstances | ) |
function XESkeletonInstance GetBoneSize | ( | ) |
获取骨头大小
function XESkeletonInstance GetNodeManager | ( | ) |
获取及节点管理器
function XESkeletonInstance GetSelectBone | ( | ) |
获取当前选中的骨头索引
function XESkeletonInstance GetSkeletonTemplate | ( | ) |
获取当前骨架实例的模板指针
function XESkeletonInstance GetXEBoneInstance | ( | nBoneIndex | ) |
function XESkeletonInstance GetXSkeleton | ( | ) |
function XESkeletonInstance IsEnableRenderBone | ( | ) |
判断是否允许渲染骨头
function XESkeletonInstance IsEnableRenderBonecollider | ( | ) |
判断是否允许渲染碰撞体
function XESkeletonInstance IsEnableRenderCone | ( | ) |
判断是否允许渲染骨架
function XESkeletonInstance IsEnableRenderSoftBone | ( | ) |
判断是否允许渲染软骨
function XESkeletonInstance new | ( | pNodeTl | ) |
function XESkeletonInstance ReCreatePhysicsInstance | ( | ) |
重新创建物理实例
function XESkeletonInstance Release | ( | ) |
释放资源
function XESkeletonInstance SelectBone | ( | nIndex | ) |
设置当前选中的骨头索引
nIndex | number |
function XESkeletonInstance SetAttachComponent | ( | pComponent | ) |
function XESkeletonInstance SetBoneSize | ( | fSize | ) |
设置骨头大小
fSize | number |
function XESkeletonInstance SetXSkeleton | ( | pSkeletonIns | ) |
function XESkeletonInstance UpdateSocket | ( | ) |
更新当前骨架上的所有插槽
function XESkeletonInstance UpdateSoftBones | ( | ) |
更新所有软骨
XESkeletonInstance = {} |