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AR_Engine_SDK
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Variables | |
| XESkeletonInstance = {} | |
| function XESkeletonInstance AddSelectedIns | ( | pIns | ) |
| function XESkeletonInstance Apply | ( | ) |
应用已设置的数据到当前实例
| function XESkeletonInstance ClearSelectedInsList | ( | ) |
清空选中节点数组
| function XESkeletonInstance EnableRenderBone | ( | bEnable | ) |
设置是否允许渲染骨头
| bEnable | boolean |
| function XESkeletonInstance EnableRenderBonecollider | ( | bEnable | ) |
设置是否允许渲染碰撞体
| bEnable | boolean |
| function XESkeletonInstance EnableRenderCone | ( | bRender | ) |
设置是否允许渲染骨架
| bRender | boolean |
| function XESkeletonInstance EnableRenderSoftBone | ( | bEnable | ) |
设置是否允许渲染软骨
| bEnable | boolean |
| function XESkeletonInstance GetAttachComponent | ( | ) |
获取骨架附加的模型组件指针
| function XESkeletonInstance GetBindSocketInstance | ( | sokcetName | ) |
| function XESkeletonInstance GetBindSocketInstances | ( | socketInstances | ) |
| function XESkeletonInstance GetBoneSize | ( | ) |
获取骨头大小
| function XESkeletonInstance GetNodeManager | ( | ) |
获取及节点管理器
| function XESkeletonInstance GetSelectBone | ( | ) |
获取当前选中的骨头索引
| function XESkeletonInstance GetSkeletonTemplate | ( | ) |
获取当前骨架实例的模板指针
| function XESkeletonInstance GetXEBoneInstance | ( | nBoneIndex | ) |
| function XESkeletonInstance GetXSkeleton | ( | ) |
| function XESkeletonInstance IsEnableRenderBone | ( | ) |
判断是否允许渲染骨头
| function XESkeletonInstance IsEnableRenderBonecollider | ( | ) |
判断是否允许渲染碰撞体
| function XESkeletonInstance IsEnableRenderCone | ( | ) |
判断是否允许渲染骨架
| function XESkeletonInstance IsEnableRenderSoftBone | ( | ) |
判断是否允许渲染软骨
| function XESkeletonInstance new | ( | pNodeTl | ) |
| function XESkeletonInstance ReCreatePhysicsInstance | ( | ) |
重新创建物理实例
| function XESkeletonInstance Release | ( | ) |
释放资源
| function XESkeletonInstance SelectBone | ( | nIndex | ) |
设置当前选中的骨头索引
| nIndex | number |
| function XESkeletonInstance SetAttachComponent | ( | pComponent | ) |
| function XESkeletonInstance SetBoneSize | ( | fSize | ) |
设置骨头大小
| fSize | number |
| function XESkeletonInstance SetXSkeleton | ( | pSkeletonIns | ) |
| function XESkeletonInstance UpdateSocket | ( | ) |
更新当前骨架上的所有插槽
| function XESkeletonInstance UpdateSoftBones | ( | ) |
更新所有软骨
| XESkeletonInstance = {} |
1.8.15