AR_Engine_SDK
|
Variables | |
XEPhysicsSkeletalRoot = {} | |
function XEPhysicsSkeletalRoot CreateConstraintInPhysicsWorld | ( | szBone1Name | , |
szBone2Name | |||
) |
在两个骨骼之间创建关节
szBone1Name | string |
szBone2Name | string |
function XEPhysicsSkeletalRoot CreateConstraintNode | ( | szBone2Name | , |
szBone1Name | |||
) |
function XEPhysicsSkeletalRoot CreatePhysicsSkeletalBodyNode | ( | szBoneName | ) |
function XEPhysicsSkeletalRoot CreateSkeletalBodyInPhysicsWorld | ( | szBoneName | ) |
在骨骼中创建刚体
szBoneName | string |
function XEPhysicsSkeletalRoot GetIsModify | ( | ) |
返回是否有了改动
function XEPhysicsSkeletalRoot GetNodeManager | ( | ) |
获取当前的节点管理器
function XEPhysicsSkeletalRoot GetPhyAssetPath | ( | ) |
获取绑定的物理文件资源地址
function XEPhysicsSkeletalRoot GetSkeAssetPath | ( | ) |
获取当骨骼的资源地址
function XEPhysicsSkeletalRoot GetXSkeletalPhysicsRes | ( | ) |
获取骨骼对应的引擎中物理资源指针
function XEPhysicsSkeletalRoot LoadSkeletalPhyAsset | ( | szPhyResPath | , |
szSkePath | |||
) |
为骨骼加载物理文件
szPhyResPath | string 物理文件资源地址 |
szSkePath | string |
function XEPhysicsSkeletalRoot new | ( | ) |
XEPhysicsSkeletalRoot_new00
function XEPhysicsSkeletalRoot Release | ( | ) |
将根节点从节点管理器中移除 ,并且删除所有根节点下绑定的节点
function XEPhysicsSkeletalRoot RemoveConstraintFromPhysicsWorld | ( | szBone1Name | , |
szBone2Name | |||
) |
移除两个骨骼所关联的关节
szBone1Name | string |
szBone2Name | string |
function XEPhysicsSkeletalRoot RemoveNodeTempate | ( | pNode | , |
bIncludeChild | , | ||
bReleaseMemory | , | ||
bReleaseNodes | |||
) |
移除节点的模板
pNode | XEUserNode |
bIncludeChild | boolean |
bReleaseMemory | boolean |
bReleaseNodes | boolean |
function XEPhysicsSkeletalRoot RemovePhysicsSkeletalBodyFromPhysicsWorld | ( | pBodyTemp | ) |
function XEPhysicsSkeletalRoot Save | ( | ) |
引擎物理资源管理器保存对应的物理资源
function XEPhysicsSkeletalRoot SetIsModify | ( | bIsModify | ) |
设置是否有改动
bIsModify | boolean |