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AR_Engine_SDK
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Variables | |
| XEPhysicsSkeletalRoot = {} | |
| function XEPhysicsSkeletalRoot CreateConstraintInPhysicsWorld | ( | szBone1Name | , |
| szBone2Name | |||
| ) |
在两个骨骼之间创建关节
| szBone1Name | string |
| szBone2Name | string |
| function XEPhysicsSkeletalRoot CreateConstraintNode | ( | szBone2Name | , |
| szBone1Name | |||
| ) |
| function XEPhysicsSkeletalRoot CreatePhysicsSkeletalBodyNode | ( | szBoneName | ) |
| function XEPhysicsSkeletalRoot CreateSkeletalBodyInPhysicsWorld | ( | szBoneName | ) |
在骨骼中创建刚体
| szBoneName | string |
| function XEPhysicsSkeletalRoot GetIsModify | ( | ) |
返回是否有了改动
| function XEPhysicsSkeletalRoot GetNodeManager | ( | ) |
获取当前的节点管理器
| function XEPhysicsSkeletalRoot GetPhyAssetPath | ( | ) |
获取绑定的物理文件资源地址
| function XEPhysicsSkeletalRoot GetSkeAssetPath | ( | ) |
获取当骨骼的资源地址
| function XEPhysicsSkeletalRoot GetXSkeletalPhysicsRes | ( | ) |
获取骨骼对应的引擎中物理资源指针
| function XEPhysicsSkeletalRoot LoadSkeletalPhyAsset | ( | szPhyResPath | , |
| szSkePath | |||
| ) |
为骨骼加载物理文件
| szPhyResPath | string 物理文件资源地址 |
| szSkePath | string |
| function XEPhysicsSkeletalRoot new | ( | ) |
XEPhysicsSkeletalRoot_new00
| function XEPhysicsSkeletalRoot Release | ( | ) |
将根节点从节点管理器中移除 ,并且删除所有根节点下绑定的节点
| function XEPhysicsSkeletalRoot RemoveConstraintFromPhysicsWorld | ( | szBone1Name | , |
| szBone2Name | |||
| ) |
移除两个骨骼所关联的关节
| szBone1Name | string |
| szBone2Name | string |
| function XEPhysicsSkeletalRoot RemoveNodeTempate | ( | pNode | , |
| bIncludeChild | , | ||
| bReleaseMemory | , | ||
| bReleaseNodes | |||
| ) |
移除节点的模板
| pNode | XEUserNode |
| bIncludeChild | boolean |
| bReleaseMemory | boolean |
| bReleaseNodes | boolean |
| function XEPhysicsSkeletalRoot RemovePhysicsSkeletalBodyFromPhysicsWorld | ( | pBodyTemp | ) |
| function XEPhysicsSkeletalRoot Save | ( | ) |
引擎物理资源管理器保存对应的物理资源
| function XEPhysicsSkeletalRoot SetIsModify | ( | bIsModify | ) |
设置是否有改动
| bIsModify | boolean |
1.8.15