AR_Engine_SDK
|
Variables | |
XEPhysicsSkeletalBody = {} | |
function XEPhysicsSkeletalBody AddBindConstraintNamePair | ( | szBone1Name | , |
szBone2Name | |||
) |
将两个骨骼形成约束关系添加到数组中
szBone1Name | string |
szBone2Name | string |
function XEPhysicsSkeletalBody AddRefConstraintNodeName | ( | strConstraintNodeName | ) |
当前刚体节点关联的关节节点,例如根据BodyNode1和BodyNode2创建了一个约束,则不包含约束节点的刚体节点下会记录关节节点名称
strConstraintNodeName | string 关节的名称 |
function XEPhysicsSkeletalBody ClearAllRefConstraintNodeNames | ( | ) |
XEPhysicsSkeletalBody_ClearAllRefConstraintNodeNames00
function XEPhysicsSkeletalBody ClearBindConstraintNamePair | ( | ) |
清空记录着约束关系的数组内容
function XEPhysicsSkeletalBody ClearRefConstraintNodeName | ( | strConstraintNodeName | ) |
删除特定名字的关节节点
strConstraintNodeName | string 关节节点的名字 |
function XEPhysicsSkeletalBody CreateShapeElem | ( | ) |
创建刚体模型形状
function XEPhysicsSkeletalBody GetAllRefConstraintNodeNames | ( | ) |
获取所有关节节点的名字
function XEPhysicsSkeletalBody GetBindConstraintNamePair | ( | ) |
获取绑定同一个关节上骨骼名称
function XEPhysicsSkeletalBody GetBoneNameWithBody | ( | ) |
获取刚体绑定的骨骼的名字
function XEPhysicsSkeletalBody GetIXSkeletalBody | ( | ) |
返回骨骼绑定刚体
function XEPhysicsSkeletalBody GetPhysicsSkeletalRoot | ( | ) |
获取物理骨骼的根节点
function XEPhysicsSkeletalBody IsExistXEPhysicsShapeElemNode | ( | strShapeNodeName | ) |
function XEPhysicsSkeletalBody new | ( | ) |
XEPhysicsSkeletalBody_new00
function XEPhysicsSkeletalBody Release | ( | ) |
释放节点的资源,将数组成员变量清空
function XEPhysicsSkeletalBody RemoveBindConstraintNamePair | ( | szBone1Name | , |
szBone2Name | |||
) |
将记录着相互约束关系的两个骨骼从数组中移除
szBone1Name | string |
szBone2Name | string |
function XEPhysicsSkeletalBody RemoveConstraintTemplate | ( | pConstraintTemp | ) |
function XEPhysicsSkeletalBody SetIXSkeletalBody | ( | pBody | ) |
function XEPhysicsSkeletalBody UpdateShapeElem | ( | pBody | ) |