AR_Engine_SDK
|
Functions | |
function XEPhysicsConstraintInstance | new (pConstraintTemp) end |
function XEPhysicsConstraintInstance | GetPhysicsConstraintTemplate () end |
function XEPhysicsConstraintInstance | ReCreateSkeletalPhysicsInstance () end |
function XEPhysicsConstraintInstance | SetSelected (bSelected) end |
function XEPhysicsConstraintInstance | IsSelected () end |
function XEPhysicsConstraintInstance | Render (pViewport) end |
function XEPhysicsConstraintInstance | GetConstraintSize () end |
function XEPhysicsConstraintInstance | SetConstraintSize (fSize) end |
Variables | |
XEPhysicsConstraintInstance = {} | |
function XEPhysicsConstraintInstance GetConstraintSize | ( | ) |
获取当前关节的大小
function XEPhysicsConstraintInstance GetPhysicsConstraintTemplate | ( | ) |
获取物理关节的节点模板
function XEPhysicsConstraintInstance IsSelected | ( | ) |
获取当前是否是被选中的状态
function XEPhysicsConstraintInstance new | ( | pConstraintTemp | ) |
XEPhysicsConstraintInstance_new00
pConstraintTemp | XEPhysicsConstraint |
function XEPhysicsConstraintInstance ReCreateSkeletalPhysicsInstance | ( | ) |
重新创建一个物理骨骼的实例
function XEPhysicsConstraintInstance Render | ( | pViewport | ) |
function XEPhysicsConstraintInstance SetConstraintSize | ( | fSize | ) |
设置当前关节的大小
fSize | number 要设置的关节大小 |
function XEPhysicsConstraintInstance SetSelected | ( | bSelected | ) |
当前的关节是否被选中
bSelected | boolean 是否被选中. |