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AR_Engine_SDK
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Functions | |
| function XEPhysicsConstraintInstance | new (pConstraintTemp) end |
| function XEPhysicsConstraintInstance | GetPhysicsConstraintTemplate () end |
| function XEPhysicsConstraintInstance | ReCreateSkeletalPhysicsInstance () end |
| function XEPhysicsConstraintInstance | SetSelected (bSelected) end |
| function XEPhysicsConstraintInstance | IsSelected () end |
| function XEPhysicsConstraintInstance | Render (pViewport) end |
| function XEPhysicsConstraintInstance | GetConstraintSize () end |
| function XEPhysicsConstraintInstance | SetConstraintSize (fSize) end |
Variables | |
| XEPhysicsConstraintInstance = {} | |
| function XEPhysicsConstraintInstance GetConstraintSize | ( | ) |
获取当前关节的大小
| function XEPhysicsConstraintInstance GetPhysicsConstraintTemplate | ( | ) |
获取物理关节的节点模板
| function XEPhysicsConstraintInstance IsSelected | ( | ) |
获取当前是否是被选中的状态
| function XEPhysicsConstraintInstance new | ( | pConstraintTemp | ) |
XEPhysicsConstraintInstance_new00
| pConstraintTemp | XEPhysicsConstraint |
| function XEPhysicsConstraintInstance ReCreateSkeletalPhysicsInstance | ( | ) |
重新创建一个物理骨骼的实例
| function XEPhysicsConstraintInstance Render | ( | pViewport | ) |
| function XEPhysicsConstraintInstance SetConstraintSize | ( | fSize | ) |
设置当前关节的大小
| fSize | number 要设置的关节大小 |
| function XEPhysicsConstraintInstance SetSelected | ( | bSelected | ) |
当前的关节是否被选中
| bSelected | boolean 是否被选中. |
1.8.15