AR_Engine_SDK
|
Functions | |
function XEMaterialFx | new () end |
function XEMaterialFx | Release () end |
function XEMaterialFx | GetNodeManager () end |
function XEMaterialFx | Save () end |
function XEMaterialFx | SaveAs (strAssetPath) end |
function XEMaterialFx | Initialize (strAssetPath) end |
function XEMaterialFx | GetAssetPath () end |
function XEMaterialFx | SetModified (bSet) end |
function XEMaterialFx | IsModified () end |
function XEMaterialFx | IsAutoRun () end |
function XEMaterialFx | SetAutoRun (bAuto) end |
function XEMaterialFx | UpdateAssetPath (strPath) end |
function XEMaterialFx | GetMaterialFxParamNodeForParamName (strMaterailParamName) end |
Variables | |
XEMaterialFx = {} | |
function XEMaterialFx GetAssetPath | ( | ) |
获取资源路径
function XEMaterialFx GetMaterialFxParamNodeForParamName | ( | strMaterailParamName | ) |
function XEMaterialFx GetNodeManager | ( | ) |
获取节点管理器指针
function XEMaterialFx Initialize | ( | strAssetPath | ) |
初始化
strAssetPath | string |
function XEMaterialFx IsAutoRun | ( | ) |
判断是否自动运行
function XEMaterialFx IsModified | ( | ) |
判断是否有修改
function XEMaterialFx new | ( | ) |
XEMaterialFx_new00
function XEMaterialFx Release | ( | ) |
释放资源
function XEMaterialFx Save | ( | ) |
保存
function XEMaterialFx SaveAs | ( | strAssetPath | ) |
另存为到指定路径
strAssetPath | string |
function XEMaterialFx SetAutoRun | ( | bAuto | ) |
设置是否自动运行
bAuto | boolean |
function XEMaterialFx SetModified | ( | bSet | ) |
设置是否有修改
bSet | boolean |
function XEMaterialFx UpdateAssetPath | ( | strPath | ) |
更新资源路径
strPath | string |
XEMaterialFx = {} |