AR_Engine_SDK
|
Variables | |
XEMagicSequenceFrame = {} | |
function XEMagicSequenceFrame Get2DSequenceFrameListInfo | ( | ) |
获取序列帧纹理信息
function XEMagicSequenceFrame GetAssetPath | ( | ) |
获取序列帧文件.seq2d路径
function XEMagicSequenceFrame GetContentDirPath | ( | ) |
获取序列帧的文件夹路径
function XEMagicSequenceFrame GetFirstTexHeight | ( | ) |
获取从第一帧纹理的高度(像素)
function XEMagicSequenceFrame GetFirstTexWidth | ( | ) |
获取从第一帧纹理的宽度(像素)
function XEMagicSequenceFrame GetFPS | ( | ) |
获取每秒播放帧数
function XEMagicSequenceFrame GetFrameLoopInfo | ( | ) |
获取序列帧信息
function XEMagicSequenceFrame GetLoopEndIndex | ( | ) |
获取结束循环帧索引
function XEMagicSequenceFrame GetLoopMode | ( | ) |
获取纹理模式
function XEMagicSequenceFrame GetLoopStartIndex | ( | ) |
获取开始循环帧索引
function XEMagicSequenceFrame GetNodeManager | ( | ) |
XEMagicSequenceFrame_GetNodeManager00
function XEMagicSequenceFrame GetPlayNum | ( | ) |
获取从第一帧到最后一帧的播放次数
function XEMagicSequenceFrame Initialize | ( | strAssetPath | ) |
XEMagicSequenceFrame_Initialize00
strAssetPath | string |
function XEMagicSequenceFrame IsFinishLoadingTexture | ( | ) |
XEMagicSequenceFrame_IsFinishLoadingTexture00
function XEMagicSequenceFrame IsModified | ( | ) |
获取当前模板是否被修改
function XEMagicSequenceFrame IsRelativeToCurrentPath | ( | ) |
是否相对当前.seq2d文件的目录
function XEMagicSequenceFrame IsReverse | ( | ) |
是否逆序播放
function XEMagicSequenceFrame new | ( | ) |
XEMagicSequenceFrame_new00
function XEMagicSequenceFrame Release | ( | ) |
XEMagicSequenceFrame_Release00
function XEMagicSequenceFrame RemoveAllTextures | ( | ) |
移除所有纹理
function XEMagicSequenceFrame RemoveTexture | ( | nIndex | ) |
从序列帧中移除指定索引的纹理
nIndex | number |
function XEMagicSequenceFrame Save | ( | ) |
XEMagicSequenceFrame_Save00
function XEMagicSequenceFrame SaveAs | ( | strAssetPath | ) |
XEMagicSequenceFrame_SaveAs00
strAssetPath | string |
function XEMagicSequenceFrame Set2DSequenceFrameListInfo | ( | aFrameListInfo | ) |
XEMagicSequenceFrame_Set2DSequenceFrameListInfo00
aFrameListInfo | XEMagicCoreUtility::XE2DSequenceFrameListInfo |
function XEMagicSequenceFrame SetAssetPath | ( | strAssetPath | ) |
设置序列帧文件.seq2d路径
strAssetPath | string |
function XEMagicSequenceFrame SetColForTexture | ( | nTextureIndex | , |
nCol | |||
) |
设置某帧纹理的列数,用于几行几列切分
nTextureIndex | number |
nCol | number |
function XEMagicSequenceFrame SetContentDirPath | ( | strFrameContentDir | ) |
设置序列帧文件路径
strFrameContentDir | string |
function XEMagicSequenceFrame SetFirstTexHeight | ( | nHeight | ) |
设置从第一帧纹理的高度(像素)
nHeight | number |
function XEMagicSequenceFrame SetFirstTexWidth | ( | nWidth | ) |
设置从第一帧纹理的宽度(像素)
nWidth | number |
function XEMagicSequenceFrame SetFPS | ( | nFPS | ) |
设置每秒播放帧数
nFPS | number |
function XEMagicSequenceFrame SetLoopEndIndex | ( | nEndIndex | ) |
设置结束循环帧索引
nEndIndex | number |
function XEMagicSequenceFrame SetLoopMode | ( | eMode | ) |
设置纹理模式
eMode | number |
function XEMagicSequenceFrame SetLoopStartIndex | ( | nStartIndex | ) |
设置开始循环帧索引
nStartIndex | number |
function XEMagicSequenceFrame SetModified | ( | bSet | ) |
设置当前模板是否被修改
bSet | boolean |
function XEMagicSequenceFrame SetPlayNum | ( | nPlayNum | ) |
设置从第一帧到最后一帧的播放次数
nPlayNum | number |
function XEMagicSequenceFrame SetRelativeToCurrentPath | ( | bSet | ) |
设置是否相对当前.seq2d文件的目录
bSet | boolean |
function XEMagicSequenceFrame SetReverse | ( | bReverse | ) |
设置是否逆序播放
bReverse | boolean |
function XEMagicSequenceFrame SetRowForTexture | ( | nTextureIndex | , |
nRow | |||
) |
设置某帧纹理的行数,用于几行几列切分
nTextureIndex | number |
nRow | number |
XEMagicSequenceFrame = {} |