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AR_Engine_SDK
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Variables | |
| XEBoneInstance = {} | |
| function XEBoneInstance BuildBoneChain | ( | _pModelCom | ) |
| function XEBoneInstance BuildBoneCollider | ( | ) |
XEBoneInstance_BuildBoneCollider00
| function XEBoneInstance CalculateRootWorldMatrix | ( | matWorld | ) |
从当前骨头节点逆向计算出根节点的世界矩阵
| matWorld | XMATRIX4 这个骨头节点的拟世界矩阵(未生效到骨架里) |
| function XEBoneInstance GetAbsoluteMatrix | ( | ) |
获取当前骨头的绝对矩阵信息
| function XEBoneInstance GetAbsoluteTransform | ( | tf | ) |
| function XEBoneInstance GetAbsoluteTransform | ( | ) |
XEBoneInstance_GetAbsoluteTransform01
| function XEBoneInstance GetBone | ( | ) |
获取引擎骨头实例指针
| function XEBoneInstance GetBoneIndex | ( | ) |
获取当前骨头索引
| function XEBoneInstance GetBoneTemplate | ( | ) |
获取当前骨头实例对应的模板指针
| function XEBoneInstance GetRelativeMatrix | ( | ) |
获取当前骨头相对于父节点的矩阵
| function XEBoneInstance GetRelativeTransform | ( | tf | ) |
| function XEBoneInstance GetRelativeTransform | ( | ) |
XEBoneInstance_GetRelativeTransform01
| function XEBoneInstance GetSoftBoneChain | ( | ) |
获取软骨指针
| function XEBoneInstance InitSoftBoneState | ( | ) |
XEBoneInstance_InitSoftBoneState00
| function XEBoneInstance isSoftBone | ( | ) |
从当前骨头节点逆向计算出根节点的世界矩阵
| function XEBoneInstance new | ( | pNodeTl | ) |
| function XEBoneInstance RecoverBoneChain | ( | _pModelCom | ) |
| function XEBoneInstance RemoveAllBoneCollider | ( | ) |
从当前骨头节点Manager中移除碰撞体
| function XEBoneInstance RemoveBodyIns | ( | pIns | ) |
| function XEBoneInstance RemoveBoneChain | ( | _pModelCom | ) |
| function XEBoneInstance RemoveBoneCollider | ( | ins | ) |
从当前骨头节点Manager中移除碰撞体
| ins | XEBoneColliderInstance |
| function XEBoneInstance SetBone | ( | pBone | ) |
| function XEBoneInstance SetRelativeTransform | ( | tf | ) |
| function XEBoneInstance UpdateSocket | ( | pMatrixAbsolute | ) |
更新socket
| pMatrixAbsolute | XMATRIX4 |
| XEBoneInstance = {} |
1.8.15