AR_Engine_SDK
Functions | Variables
IX2DPhysicalManager.lua File Reference
类 IX2DPhysicalManager 继承关系图:
Inheritance graph

Functions

function IX2DPhysicalManager Init () end
 
function IX2DPhysicalManager Release () end
 
function IX2DPhysicalManager CreateScene (szSceneName) end
 
function IX2DPhysicalManager CreateScene (szSceneName, vGravity) end
 
function IX2DPhysicalManager GetScene (szSceneName) end
 
function IX2DPhysicalManager DestroyScene (szSceneName) end
 
function IX2DPhysicalManager DestroyScene (pScene) end
 

Variables

 IX2DPhysicalManager = {}
 

Function Documentation

◆ CreateScene() [1/2]

function IX2DPhysicalManager CreateScene ( szSceneName  )

创建一个2D物理场景

Parameters
szSceneNamestring 场景名称
Returns
IX2DPhysicalScene 场景指针,创建失败返回NULL

◆ CreateScene() [2/2]

function IX2DPhysicalManager CreateScene ( szSceneName  ,
vGravity   
)

IX2DPhysicalManager_CreateScene01

Parameters
szSceneNamestring
vGravityXVECTOR2
Returns
IX2DPhysicalScene

◆ DestroyScene() [1/2]

function IX2DPhysicalManager DestroyScene ( szSceneName  )

销毁一个2D物理场景

Parameters
szSceneNamestring 场景名称
Returns
void

◆ DestroyScene() [2/2]

function IX2DPhysicalManager DestroyScene ( pScene  )

销毁一个2D物理场景

Parameters
pSceneIX2DPhysicalScene 场景指针
Returns
void

◆ GetScene()

function IX2DPhysicalManager GetScene ( szSceneName  )

获取一个2D物理场景

Parameters
szSceneNamestring 场景名称
Returns
IX2DPhysicalScene 场景指针,不存在返回NULL

◆ Init()

function IX2DPhysicalManager Init ( )

初始化

Returns
boolean

◆ Release()

function IX2DPhysicalManager Release ( )

释放 会自动销毁所有未销毁的场景

Returns
void

Variable Documentation

◆ IX2DPhysicalManager